Dungeon Sprint DCSS version 0.31-a0-365-gcf821cafb2 (webtiles) character file. Game seed: 17712814471330453293 25 jshaw the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on July 27, 2023. Slain by an ogre ... wielding a +0 giant club (17 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:03:44 (52 turns). jshaw the Conjurer (Deep Elf Conjurer) Turns: 52, Time: 00:03:45 Health: -2/15 AC: 5 Str: 4 XL: 2 Next: 82% Magic: 3/8 EV: 9 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . i - +0 club rCold . . . (no shield) rNeg . . . h - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no teleportation @: on berserk cooldown A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons i - a +0 club (weapon) Armour a - a +0 robe h - a +0 ring mail (worn) Wands f - a wand of polymorph (10) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: + Level 3.0 Dodging + Level 3.0 Stealth + Level 0.5 Unarmed Combat + Level 3.6 Spellcasting + Level 7.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 b - Searing Ray Conj 70% 2d7 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 45% 3 Fulminant Prism Conj/Hex 9% 3d7 86% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Save game and exit? Okay, then. There is an open door here. You feel yourself speed up. There is a staircase leading out of the dungeon here. There are no items here. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! There is an open door here. You see here the goblin corpse of Ijyb. You open the door. An ogre comes into view. It is wielding a +0 giant club. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The searing ray hits the ogre! The ogre is moderately wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. You see here the goblin corpse of Ijyb. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 91% to hit) The searing ray hits the ogre! The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... ########## #<.#..'..# #..'@O#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jshaw the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 10 | D | Killed Ijyb 11 | D | Reached skill level 7 in Conjurations 11 | D | Reached XP level 2. HP: 15/15 MP: 6/8 40 | D | Learned a level 2 spell: Searing Ray 48 | D | Noticed an ogre 52 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Conjurations | 7 | 7.0 Unarmed Combat | | 0.5 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Searing Ray || 2 Use: Potion || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 61 | 37 | 24 | 0 | 0 | 1 | 61.0 | Dungeon | 61 | 37 | 24 | 0 | 0 | 1 | 61.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 61 daAuts