Seeded DCSS version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 11617186448684251227 (custom seed) 5 jujuben the Caller (level 1, 0/13 HPs) Began as a Merfolk Summoner on Aug 1, 2023. Slain by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:33 (213 turns). jujuben the Caller (Merfolk Summoner) Turns: 213, Time: 00:00:33 Health: 0/13 AC: 3 Str: 8 XL: 1 Next: 80% Magic: 1/3 EV: 13 Int: 14 God: Gold: 26 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) Scrolls d - 2 scrolls of identify {unknown} e - a scroll of poison {unknown} Potions b - a potion of magic Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 2.9 Dodging + Level 2.3 Stealth + Level 2.1 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 24% N/A 7% 2 Call Canine Familiar Summ 12% N/A 13% 3 Summon Guardian Golem Hex/Summ 7% N/A 30% 3 Summon Lightning Spire Summ/Air 7% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The bat closely misses you. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! There are monsters nearby! Unknown command. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You are too injured to fight recklessly! You are too injured to fight recklessly! The endoplasm attacks as you move away! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The bat barely misses you. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The bat hits you but does no damage. The bat hits you but does no damage. The endoplasm jiggles. Your rat bites the endoplasm. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The endoplasm hits you. You die... ######## #......# #......#### #.......... ######.###. ##############.##.. #######..†...........##.. ........b†............+.> #?.....r@..#......#..##.. #.#####J##.#.######..##.. ...#..#.#.........##.. #.#..#+#########.###' #.......... #.# #. .........)...... #.# #. ##.#.#.##....... #.###. # #. ....... .#... #. ^...... .#.#. You could see an endoplasm (ally target), a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures 2 goblins (D:1) A quokka (D:1) A bat (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) 1 creature vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jujuben the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D:1 | Noticed an electric eel 213 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven Action || total ---------------------------++------- Melee: Unarmed || 15 Dagger || 2 Punch || 1 Cast: Summon Small Mamm || 8 Stab: Sleeping || 1 Armour: Robe || 7 Dodge: Dodged || 14