Seeded DCSS version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 11617186448684251227 (custom seed) 13 jujuben the Caller (level 2, 6/15 HPs) Began as a Deep Elf Summoner on Aug 1, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:02:27 (443 turns). jujuben the Caller (Deep Elf Summoner) Turns: 443, Time: 00:02:27 Health: 6/15 AC: 3 Str: 8 XL: 2 Next: 24% Magic: 17/17 EV: 13 Int: 25 God: Gold: 1293 SH: 0 Dex: 15 Spells: 4/7 levels left rFire + + . j - staff of fire "Anobythus" {rF+ rCorr MP+9} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . c - +0 helmet rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of Hidionim {Fly Str+3 Int+6} HPRegen 0.22/turn h - ring of protection from fire MPRegen 0.15/turn %: no passive effects @: flying A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 1293 gold pieces. Inventory: Hand Weapons f - a +0 dagger Missiles e - 12 stones i - 2 poisoned darts Armour a - a +0 robe (worn) c - a +0 helmet (worn) Magical Staves j - the staff of fire "Anobythus" (weapon) {rF+ rCorr MP+9} (You acquired it on level 1 of the Dungeon) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery h - a ring of protection from fire (right hand) k - the ring of Hidionim (left hand) {Fly Str+3 Int+6} (You acquired it on level 1 of the Dungeon) [ring of intelligence] Str: It affects your strength (+3). Int: It affects your intelligence (+6). Fly: It grants you flight. Scrolls d - 2 scrolls of identify {unknown} g - a scroll of poison {unknown} Potions b - a potion of magic Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting + Level 4.5 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 1% 1 b - Call Imp Summ 54% N/A 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 27% N/A 4% 3 Summon Guardian Golem Hex/Summ 15% N/A 12% 3 Summon Lightning Spire Summ/Air 15% N/A 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The goblin misses you. The goblin hits you with a +0 dagger. x2 The goblin misses you. You closely miss the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. x2 You hit the goblin. The goblin is heavily wounded. The goblin closely misses you. The goblin hits you but does no damage. You hit the goblin. The goblin is heavily wounded. The goblin closely misses you. The goblin barely misses you. You closely miss the goblin. The goblin is heavily wounded. The goblin closely misses you. The goblin barely misses you. You barely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. x2; The goblin barely misses you. The goblin completely misses you. You closely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. The goblin hits you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #......# ############# #......##############............ #......'......................... .......########?.........#......# .......# #.#####.##.#.###### ...##### #.#.. #..#.#.. .. ...# #.#.# #..#+#### ### ...# ###.#.#..... ...+ +...@g....... ...# ###.#g#.##.... [..# #.#.# ...# #.#.# ...# #.#.. ###############'### ##)....#.........# ##.....#.........# ##.....#.).......# You could see 2 goblins. Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) A goblin (D:1) 3 ball pythons (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) 2 kobolds (D:1) 2 quokkas (D:1) A bat (D:1) A rat (D:1) 6 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jujuben the Deep Elf Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 15 | D:1 | Noticed an electric eel 213 | D:1 | Identified 3 scrolls of acquirement 213 | D:1 | Acquired the ring of Hidionim {Fly Str+3 Int+6} 216 | D:1 | Acquired 1253 gold pieces 218 | D:1 | Acquired the staff of fire "Anobythus" {rF+ rCorr MP+9} 295 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 298 | D:1 | Learned a level 2 spell: Call Imp 342 | D:1 | Found a faded altar of an unknown god. 443 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven Action || total ---------------------------++------- Melee: Dagger || 8 Unarmed || 4 Staff || 21 Cast: Summon Small Mamm || 16 Use: Scroll || 3 Stab: Sleeping || 1 Armour: Robe || 11 Dodge: Dodged || 30