Seeded DCSS version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 11617186448684251227 (custom seed) 12 jujuben the Conjurer (level 2, 19/19 HPs) Began as a Merfolk Conjurer on Aug 15, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:50 (449 turns). jujuben the Conjurer (Merfolk Conjurer) Turns: 449, Time: 00:01:51 Health: 19/19 AC: 7 Str: 11 XL: 2 Next: 33% Magic: 5/5 EV: 10 Int: 17 God: Gold: 26 SH: 11 Dex: 12 Spells: 4/5 levels left rFire + + . f - +0 dagger rCold . . . k - +5 kite shield "Issareg" {*Corrode +Inv rF++ Will+} rNeg . . . a - +0 robe rPois + c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ l - ring "Kahoklogg" {rPois AC+4 Str+4} HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: corrode self (3%) @: no status effects A: (nimble swimmer 2), mertail a: Evoke Invisibility You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) h - a +1 war axe of draining Missiles j - 2 poisoned darts Armour a - a +0 robe (worn) c - a +0 helmet (worn) k - the +5 kite shield "Issareg" (worn) {*Corrode +Inv rF++ Will+} (You acquired it on level 1 of the Dungeon) rF: It greatly protects you from fire. +Inv: It lets you turn invisible. *Corrode: It may corrode you when you take damage. Will: It increases your willpower. Jewellery i - a ring of protection from fire l - the ring "Kahoklogg" (left hand) {rPois AC+4 Str+4} (You acquired it on level 1 of the Dungeon) [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+4). rPois: It protects you from poison. Scrolls d - 2 scrolls of identify {unknown} e - a scroll of poison {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: + Level 3.0 Dodging + Level 2.5 Stealth + Level 0.0 Shields + Level 2.2 Spellcasting + Level 3.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 34% 2 Dazzling Flash Conj/Hex 14% N/A 82% 3 Fulminant Prism Conj/Hex 3% 3d5 99% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The magic dart hits the ball python. You kill the ball python! Unknown command. You start resting. Magic restored. Found a stone staircase leading down. Found a scale mail. Found 3 scrolls labelled ROACHE RI JYL. A bat comes into view. Found a steel ring. The magic dart hits the bat. The bat is moderately wounded. The bat closely misses you. The magic dart hits the bat. The bat is severely wounded. The bat barely misses you. The bat hits you but does no damage. The magic dart hits the bat. You kill the bat! Unknown command. You start resting. Magic restored. Found 2 poisoned darts. h - 3 scrolls labelled ROACHE RI JYL i - a ring of protection from fire You see here 2 poisoned darts. j - 2 poisoned darts This is a scroll of acquirement! Something appears at your feet! k - the +5 kite shield "Issareg" {*Corrode +Inv rF++ Will+} You start putting on your armour. You continue putting on the +5 kite shield "Issareg" {*Corrode +Inv rF++ Will+}. x4 You finish putting on the +5 kite shield "Issareg" {*Corrode +Inv rF++ Will+}. Unknown command. Something appears at your feet! l - the ring "Kahoklogg" {rPois AC+4 Str+4} You feel stronger. l - the ring "Kahoklogg" (left hand) {rPois AC+4 Str+4} Something appears at your feet! h - a +1 war axe of draining Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..........# #..........# ##......#### #......# #......# #......## #.......+ #......## #..@...# #......# ######## There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 3 goblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jujuben the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D:1 | Noticed an electric eel 225 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 437 | D:1 | Identified 3 scrolls of acquirement 437 | D:1 | Acquired the +5 kite shield "Issareg" {*Corrode +Inv rF++ | Will+} 444 | D:1 | Acquired the ring "Kahoklogg" {rPois AC+4 Str+4} 447 | D:1 | Acquired a +1 war axe of draining 449 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | | 2.5 Spellcasting | | 2.2 Conjurations | | 3.3 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 20 Use: Scroll || 3 Armour: Robe || 2 Dodge: Dodged || 2