Seeded DCSS version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 11617186448684251227 (custom seed) 71 jujuben the Conjurer (level 4, -1/31 HPs) Began as a Merfolk Conjurer on Aug 15, 2023. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:04:50 (2191 turns). jujuben the Conjurer (Merfolk Conjurer) Turns: 2191, Time: 00:04:51 Health: -1/31 AC: 3 Str: 12 XL: 4 Next: 24% Magic: 1/7 EV: 14 Int: 23 God: Gold: 104 SH: 0 Dex: 19 Spells: 2/8 levels left rFire + . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . h - +1 hat of the Heavens {Will+ Str+5} rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ++... (no amulet) Stlth +++ k - ring of Ribrinips {rF+ Int+4 Dex+7 SInv} HPRegen 0.25/turn l - ring "Sugoyf Joci" {Wiz Will+} MPRegen 0.10/turn %: wizardry (x1) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles j - 6 poisoned darts Armour a - a +0 robe (worn) h - the +1 hat of the Heavens (worn) {Will+ Str+5} (You acquired it on level 1 of the Dungeon) Str: It affects your strength (+5). Will: It increases your willpower. Jewellery i - a ring of protection from fire k - the ring of Ribrinips (left hand) {rF+ Int+4 Dex+7 SInv} (You acquired it on level 1 of the Dungeon) [ring of see invisible] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+7). rF: It protects you from fire. SInv: It lets you see invisible. l - the ring "Sugoyf Joci" (right hand) {Wiz Will+} (You acquired it on level 1 of the Dungeon) [ring of wizardry] It improves your spell success rate. Will: It increases your willpower. q - a ring of protection from cold r - a +4 ring of protection s - an amulet of reflection Scrolls d - 5 scrolls of identify {unknown} f - a scroll of poison {unknown} g - 2 scrolls of teleportation {unknown} m - a scroll of blinking {unknown} t - a scroll of enchant weapon {unknown} v - a scroll of acquirement Potions b - 2 potions of magic c - a potion of curing {unknown} n - 2 potions of mutation {unknown} o - 2 potions of might {unknown} p - a potion of lignification {unknown} u - a potion of brilliance {unknown} Skills: + Level 0.8 Fighting - Level 3.5 Dodging - Level 3.0 Stealth + Level 2.5 Spellcasting + Level 3.6 Conjurations + Level 0.6 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Searing Ray Conj 38% 2d5 1% 2 c - Dazzling Flash Conj/Hex 24% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 22% 3d8 3% 2 Blink Tloc 4% N/A 8% 2 Lesser Beckoning Tloc 4% N/A 8% 2 Fulminant Prism Conj/Hex 6% 3d7 21% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The orc priest hits you but does no damage. You hit the orc priest. The orc priest is severely wounded. The orc priest misses you. You hit the orc priest but do no damage. The orc priest is severely wounded. The orc priest closely misses you. You hit the orc priest but do no damage. The orc priest is severely wounded. The orc priest misses you. You hit the orc priest but do no damage. The orc priest is severely wounded. The orc priest hits you with a +0 dagger. You hit the orc priest but do no damage. The orc priest is severely wounded. The orc priest hits you with a +0 dagger. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is almost dead. The orc priest hits you with a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (almost dead, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is almost dead. The orc priest miscasts a cantrip. You closely miss the orc priest. The orc priest is almost dead. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #......#.... # #.#. # #......#.###.# #.#. #.#......#.# # #.#. #.#......#.# #.## #........#.# #.###.......# # #...........# #.#######..########.. #......))).o@........ ####...#############. #.... #...# #.... #...# #....## #...# ....... #...# ....... #..o# .$..... #..†# ....... #...# #>#.## You could see an orc priest. Vanquished Creatures 2 adders (D:3) A dart slug (D:3) 2 orcs (D:3) 2 endoplasms (D:1) A giant cockroach (D:2) 9 goblins 2 hobgoblins 3 kobolds 4 quokkas 8 ball pythons 4 bats 2 frilled lizards 7 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jujuben the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D:1 | Noticed an electric eel 212 | D:1 | Reached XP level 2. HP: 15/19 MP: 1/5 346 | D:1 | Identified 3 scrolls of acquirement 346 | D:1 | Acquired the ring of Ribrinips {rF+ Int+4 Dex+7 SInv} 349 | D:1 | Acquired the ring "Sugoyf Joci" {Wiz Will+} 352 | D:1 | Acquired the +1 hat of the Heavens {Will+ Str+5} 442 | D:1 | Found a faded altar of an unknown god. 990 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1179 | D:1 | Learned a level 2 spell: Searing Ray 1183 | D:1 | Learned a level 3 spell: Dazzling Flash 1994 | D:3 | Reached XP level 4. HP: 31/31 MP: 4/7 2191 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_rooms D:3: layout_basic, serial_bayou_pond_d, grunt_ministairs_3 Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.5 Stealth | 3 | 3.0 Fighting | | 0.8 Spellcasting | | 2.5 Conjurations | | 3.6 Hexes | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 18 | 25 || 43 Unarmed | 2 | || 2 Punch | | 1 || 1 Cast: Magic Dart | 80 | 11 || 91 Use: Scroll | 3 | || 3 Stab: Sleeping | 1 | || 1 Distracted | | 1 || 1 Armour: Robe | 5 | 2 || 7 Dodge: Dodged | 23 | 10 || 33