Seeded DCSS version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 11617186448684251227 (custom seed) 61 jujuben the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Sept 13, 2023. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 3 of the Dungeon. The game lasted 00:03:18 (1445 turns). jujuben the Conjurer (Deep Elf Conjurer) Turns: 1445, Time: 00:03:18 Health: -6/19 AC: 7 Str: 8 XL: 3 Next: 83% Magic: 19/19 EV: 12 Int: 26 God: Gold: 1199 SH: 0 Dex: 13 Spells: 4/10 levels left rFire + . . s - +0 quarterstaff rCold . . . (shield currently unavailable) rNeg + . . a - +0 robe rPois + c - +0 helmet rElec . l - scarf "Ceame" {repulsion, *Slow rN+ Str+4 Int+2} rCorr . (no gloves) SInv . (no boots) Will ..... m - amulet "Avvon" {RegenMP *Corrode rPois MP+9} Stlth ++ q - +4 ring of protection HPRegen 0.23/turn j - ring of protection from fire MPRegen 0.56/turn %: corrode self (3%), slow self (1%), repel missiles @: very slightly contaminated A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 1199 gold pieces. Inventory: Hand Weapons f - a +0 dagger s - a +0 quarterstaff (weapon) Missiles d - 21 stones k - 2 poisoned darts Armour a - a +0 robe (worn) c - a +0 helmet (worn) l - the scarf "Ceame" (worn) {repulsion, *Slow rN+ Str+4 Int+2} (You acquired it on level 1 of the Dungeon) Str: It affects your strength (+4). Int: It affects your intelligence (+2). rN: It protects you from negative energy. *Slow: It may slow you when you take damage. Jewellery j - a ring of protection from fire (right hand) m - the amulet "Avvon" (around neck) {RegenMP *Corrode rPois MP+9} (You acquired it on level 1 of the Dungeon) [amulet of magic regeneration] It increases your rate of magic regeneration. rPois: It protects you from poison. MP: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. q - a +4 ring of protection (left hand) r - a ring of protection from cold u - an amulet of reflection Scrolls e - 5 scrolls of identify {unknown} g - a scroll of poison {unknown} h - 2 scrolls of teleportation {unknown} n - a scroll of blinking {unknown} Potions b - 2 potions of magic i - a potion of curing {unknown} o - 2 potions of mutation {unknown} p - 2 potions of might {unknown} t - a potion of lignification {unknown} Skills: - Level 3.0 Dodging - Level 3.1 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations + Level 1.1 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Dazzling Flash Conj/Hex 42% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 36% 3d9 4% 2 Blink Tloc 10% N/A 13% 2 Lesser Beckoning Tloc 10% N/A 13% 2 Sublimation of Blood Necr 5% N/A 13% 2 Wereblood Tmut 5% N/A 13% 2 Fulminant Prism Conj/Hex 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History You pick up a book of Blood and begin reading... You add the spells Sublimation of Blood, Wereblood and Summon Hydra to your library. A bat comes into view. The magic dart hits the bat. The bat is moderately wounded. The magic dart hits the bat. You kill the bat! An orc priest and 2 orcs come into view. Found 10 gold pieces, a scroll labelled BICOS UCSAAZ and a ring mail. The magic dart hits the orc. The orc is almost dead. The orc shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (severely wounded, 79% to hit) The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) You hear a shout! Your Spellcasting skill increases to level 4! The orc priest shouts! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ...........<.#....####.....# .........#..........##.....# ........#..........##.....# .......#..........##.....# #.......†........'.....# ######.........#>#.##.#.....# .........o.......#<##.#.....# ......)###.....###....#)....# $...... #..o.@)....###.....# ....o.. #..........# #.....# .....o. #..........# #.....# ...o... #..........# #.....# ..[.... #..........# #.....# ####### #####......# #.....# #......# ####### #......# You could see an orc priest and an orc. Vanquished Creatures 2 adders (D:3) An orc (D:3) 2 endoplasms (D:1) A giant cockroach (D:2) 7 goblins A hobgoblin (D:1) 3 kobolds 4 quokkas 8 ball pythons 5 bats A frilled lizard (D:2) 6 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jujuben the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 15 | D:1 | Noticed an electric eel 232 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 306 | D:1 | Identified 3 scrolls of acquirement 306 | D:1 | Acquired the scarf "Ceame" {repulsion, *Slow rN+ Str+4 | Int+2} 313 | D:1 | Acquired the amulet "Avvon" {RegenMP *Corrode rPois MP+9} 320 | D:1 | Acquired 1089 gold pieces 384 | D:1 | Found a faded altar of an unknown god. 929 | D:2 | Reached XP level 3. HP: 19/19 MP: 10/10 1303 | D:2 | Learned a level 2 spell: Searing Ray 1307 | D:2 | Learned a level 3 spell: Dazzling Flash 1406 | D:3 | Reached skill level 1 in Hexes 1445 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_rooms D:3: layout_basic, serial_bayou_pond_d, grunt_ministairs_3 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Hexes | 1 | 1.1 Spellcasting | 4 | 4.0 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Magic Dart || 69 Searing Ray || 1 Use: Scroll || 3 Armour: Robe || 2 Dodge: Dodged || 3