Seeded DCSS version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 11617186448684251227 (custom seed) 147 jujuben the Conjurer (level 5, -1/31 HPs) Began as an Octopode Conjurer on Sept 13, 2023. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon on Sept 14, 2023. The game lasted 00:04:59 (1719 turns). jujuben the Conjurer (Octopode Conjurer) Turns: 1719, Time: 00:05:00 Health: -1/31 AC: 5 Str: 13 XL: 5 Next: 29% Magic: 24/27 EV: 13 Int: 30 God: Gold: 120 SH: 5 Dex: 10 Spells: 1/9 levels left rFire + . . j - +5 sling "Efrur" {flame, rElec rC+ MP+9} rCold + + + (no shield) rNeg + . . (helmet restricted) rPois . r - amulet of reflection rElec + f - ring "Nofeuzxu" {rC+ rN+ MP+9 Slay+3} rCorr . g - ring of protection from fire SInv . i - ring "Koruox" {*Slow Str+6 Int+8} Will +.... p - ring of protection from cold Stlth +++ q - +4 ring of protection HPRegen 0.25/turn v - ring of the Evening {Wiz Will+ Slay+3} MPRegen 0.20/turn (no ring) (no ring) %: slow self (1%), reflection, wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons d - a +0 dagger j - the +5 sling "Efrur" (weapon) {flame, rElec rC+ MP+9} (You acquired it on level 1 of the Dungeon) rC: It protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Missiles h - 6 poisoned darts Jewellery f - the ring "Nofeuzxu" (left tentacle) {rC+ rN+ MP+9 Slay+3} (You acquired it on level 1 of the Dungeon) [ring of magical power] Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rC: It protects you from cold. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). g - a ring of protection from fire (right tentacle) i - the ring "Koruox" (on tentacle) {*Slow Str+6 Int+8} (You acquired it on level 1 of the Dungeon) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+8). *Slow: It may slow you when you take damage. p - a ring of protection from cold (on tentacle) q - a +4 ring of protection (on tentacle) r - an amulet of reflection (around mantle) v - the ring of the Evening (on tentacle) {Wiz Will+ Slay+3} (You acquired it on level 3 of the Dungeon) [ring of wizardry] It improves your spell success rate. Slay: It affects your accuracy & damage with ranged weapons and melee (+3). Will: It increases your willpower. Scrolls c - a scroll of poison {unknown} e - 2 scrolls of teleportation {unknown} l - a scroll of blinking {unknown} n - 4 scrolls of identify s - a scroll of vulnerability {unknown} t - a scroll of enchant weapon {unknown} Potions a - 2 potions of magic b - 2 potions of might {unknown} m - 2 potions of mutation o - a potion of lignification {unknown} u - a potion of brilliance {unknown} Skills: + Level 3.0 Dodging + Level 4.2 Stealth + Level 2.8 Spellcasting + Level 4.5 Conjurations + Level 0.3 Hexes + Level 1.3 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Blink Tloc 24% N/A 2% 2 d - Dazzling Flash Conj/Hex 36% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 44% 3d9 1% 2 Lesser Beckoning Tloc 24% N/A 2% 2 Sublimation of Blood Necr 4% N/A 4% 2 Wereblood Tmut 4% N/A 4% 2 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 9% 4 Fulminant Prism Conj/Hex 9% 3d6 11% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The sling bullet hits the dart slug but does no damage. Something hits you but does no damage. The orc priest hits you with a +0 war axe. Something hits you. You block the orc priest's attack. You shoot a sling bullet. The sling bullet closely misses the orc priest. The sling bullet hits the dart slug! The sling bullet burns the dart slug. You kill the dart slug! Something hits you. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Unknown command. You feel better. The orc priest closely misses you. Something hits you. * * * LOW HITPOINT WARNING * * * Unknown command. You shoot a sling bullet. The sling bullet hits the orc priest. The sling bullet burns the orc priest. The orc priest is heavily wounded. The orc priest barely misses you. Something hits you. * * * LOW HITPOINT WARNING * * * Unknown command. You shoot a sling bullet. The sling bullet hits the orc priest. The sling bullet burns the orc priest. The orc priest is severely wounded. The orc priest closely misses you. Something hits you but does no damage. x2 The orc priest hits you with a +0 war axe. * * * LOW HITPOINT WARNING * * * Unknown command. You shoot a sling bullet. The sling bullet hits the orc priest. The sling bullet burns the orc priest. You kill the orc priest! Something hits you but does no damage. Unknown command. You shoot a sling bullet. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. You shoot a sling bullet. Something hits you but does no damage. You shoot a sling bullet. Something hits you. You die... ############# ########...........# .........#########.# .........#.........# ....)..........{@### #.########..####)# #.# ##.# .). #.# #.# ⌠...⌠ ..# #.#....... ..# #.#.⌠...⌠.# ..# #)#.......# ..# #.#.⌠..$⌠.# ..# #.# There were no monsters in sight! Vanquished Creatures 2 orc priests (D:3) 2 adders (D:3) 2 dart slugs (D:3) 9 orcs (D:3) 2 endoplasms (D:1) 2 giant cockroaches 8 goblins 2 hobgoblins 3 kobolds 4 quokkas 8 ball pythons 5 bats 2 frilled lizards 7 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jujuben the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:1 | Noticed an electric eel 205 | D:1 | Reached XP level 2. HP: 9/17 MP: 3/5 354 | D:1 | Identified 3 scrolls of acquirement 354 | D:1 | Acquired the ring "Koruox" {*Slow Str+6 Int+8} 356 | D:1 | Acquired the +5 sling "Efrur" {flame, rElec rC+ MP+9} 358 | D:1 | Acquired the ring "Nofeuzxu" {rC+ rN+ MP+9 Slay+3} 474 | D:1 | Learned a level 2 spell: Searing Ray 513 | D:1 | Found a faded altar of an unknown god. 853 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1122 | D:2 | Learned a level 2 spell: Blink 1406 | D:3 | Reached XP level 4. HP: 27/27 MP: 7/7 1425 | D:3 | Reached skill level 1 in Translocations 1603 | D:3 | Learned a level 3 spell: Dazzling Flash 1675 | D:3 | Acquired the ring of the Evening {Wiz Will+ Slay+3} 1708 | D:3 | Reached XP level 5. HP: 20/31 MP: 9/9 1712 | D:3 | HP: 1/31 [orc priest/divine providence (12)] 1719 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_rooms D:3: layout_basic, serial_bayou_pond_d, grunt_ministairs_3 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.2 Translocations | 1 | 1.3 Dodging | 3 | 3.0 Spellcasting | | 2.8 Conjurations | | 4.5 Hexes | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | || 4 Tentacles | 3 | || 3 Fire: Sling | 38 | 38 || 76 Cast: Magic Dart | 16 | || 16 Dazzling Flash | | 2 || 2 Use: Scroll | 5 | 1 || 6 Potion | | 1 || 1 Armour: Skin | | 7 || 7 Dodge: Dodged | 1 | 11 || 12 Block: Other | | 2 || 2