Seeded DCSS version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 11617186448684251227 (custom seed) 5785 jujuben the Destroyer (level 10, 0/72 HPs) Began as an Octopode Conjurer on Sept 14, 2023. Was an Initiate of Vehumet. Slain by a yak (16 damage) ... on level 9 of the Dungeon. The game lasted 00:22:09 (9758 turns). jujuben the Destroyer (Octopode Conjurer) Turns: 9758, Time: 00:22:09 Health: 0/72 AC: 5 Str: 11 XL: 10 Next: 78% Magic: 12/25 EV: 19 Int: 28 God: Vehumet [......] Gold: 1042 SH: 5 Dex: 11 Spells: 1/17 levels left rFire + . . c - +7 short sword rCold + + . (no shield) rNeg . . . (helmet restricted) rPois + w - amulet of reflection rElec + e - ring of Divine Intervention {rElec Str+3 Int+6} rCorr + f - ring of protection from fire SInv . h - ring of Iba Erin {rPois rC+ rCorr EV+5 Int-3} Will ..... i - ring of Koisagh {rElec rCorr MP+9 Str+2} Stlth +++ o - +4 ring of protection HPRegen 0.32/turn p - ring of protection from cold MPRegen 0.19/turn (no ring) (no ring) %: reflection @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 9 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 10 of its levels. You collected 1120 gold pieces. You spent 78 gold pieces at shops. Inventory: Hand Weapons c - a +7 short sword (weapon) d - a +0 dagger q - a +0 quarterstaff I - a +2 shortbow of freezing Missiles b - a throwing net g - 20 poisoned darts t - 6 boomerangs of dispersal Magical Staves u - a staff of death A - a staff of poison Jewellery e - the ring of Divine Intervention (left tentacle) {rElec Str+3 Int+6} (You acquired it on level 1 of the Dungeon) [ring of intelligence] Str: It affects your strength (+3). Int: It affects your intelligence (+6). rElec: It insulates you from electricity. f - a ring of protection from fire (right tentacle) h - the ring of Iba Erin (on tentacle) {rPois rC+ rCorr EV+5 Int-3} (You acquired it on level 1 of the Dungeon) [ring of evasion] EV: It affects your evasion (+5). Int: It affects your intelligence (-3). rC: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. i - the ring of Koisagh (on tentacle) {rElec rCorr MP+9 Str+2} (You acquired it on level 1 of the Dungeon) [ring of magical power] Str: It affects your strength (+2). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. o - a +4 ring of protection (on tentacle) p - a ring of protection from cold (on tentacle) w - an amulet of reflection (around mantle) H - a ring of protection from fire Wands E - a wand of charming (13) J - a wand of polymorph (9) Scrolls k - 2 scrolls of identify m - 5 scrolls of teleportation x - 2 scrolls of vulnerability y - 2 scrolls of enchant weapon z - a scroll of fog D - a scroll of amnesia K - a scroll of noise {unknown} Potions a - 2 potions of magic j - 6 potions of curing l - 3 potions of mutation n - 3 potions of might r - 2 potions of lignification s - 3 potions of brilliance v - 3 potions of flight B - a potion of heal wounds C - 4 potions of ambrosia F - 2 potions of berserk rage G - 2 potions of haste Skills: + Level 7.8 Fighting + Level 4.4 Dodging - Level 3.3 Stealth - Level 4.0 Spellcasting + Level 9.0 Conjurations + Level 7.7 Hexes + Level 3.6 Translocations + Level 3.6 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 100% N/A 1% 3 d - Blink Tloc 52% N/A 2% 2 e - Fulminant Prism Conj/Hex 25% 3d14 2% 4 f - Sticky Flame Conj/Fire 41% 2d6 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 82% 3d10 1% 2 Tukima's Dance Hex 48% N/A 1% 3 Lesser Beckoning Tloc 52% N/A 2% 2 Portal Projectile Hex/Tloc 74% N/A 2% 3 Iskenderun's Mystic Bla Conj/Tloc 41% 2d9 5% 4 Sublimation of Blood Necr 5% N/A 11% 2 Wereblood Tmut 5% N/A 11% 2 Vhi's Electric Charge Tloc/Air 30% N/A 11% 3 Passage of Golubria Tloc 26% N/A 16% 4 Arcjolt Conj/Air 15% 1d25 32% 5 Summon Mana Viper Hex/Summ 27% N/A 38% 5 Yara's Violent Unravell Hex/Tmut 13% 3d7 38% 5 Summon Ice Beast Ice/Summ 5% N/A 58% 4 Starburst Conj/Fire 20% 6d7 63% 6 Plasma Beam Fire/Air 7% 2x1d20 99% 6 Monstrous Menagerie Summ 2% N/A 100% 7 Summon Hydra Summ 2% N/A 100% 7 Discord Hex 24% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:7 Orc (0/2) D:9 Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:6 ? D:8 ? Annotations: D:9 2 runed translucent doors Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Unknown command. The yak bellows! You hit the yak. Your squeeze misses the yak. The yak is almost dead. The yak closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (almost dead, 90% to hit) The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. The searing ray hits the yak! The yak is moderately wounded. The searing ray hits the yak but does no damage. (Press . to maintain the ray.) The searing ray hits the yak. The yak is moderately wounded. The searing ray hits the yak! The yak is moderately wounded. The yak closely misses you. Unknown command. The searing ray hits the yak. The yak is heavily wounded. The searing ray hits the yak but does no damage. The yak is moderately wounded. The yak misses you. Unknown command. The searing ray hits the yak. The yak is severely wounded. The searing ray hits the yak. The yak is heavily wounded. You finish channelling your searing ray. The yak closely misses you. Unknown command. You hit the yak. The yak is severely wounded. The yak gores you! You die... #.......#........... #.#.......#........... #.##.....##..##....... #.##.####'###...##..#.... #...........###.##..##### ###..#.###.# #.##..# .## ##$.#.....###.##..## .[.. #...###....##.##..<# .....#...YY@.##....##.#.### Y........#########[.......# Y....#.## #.....##.. ........# #.....# ....!..#. ##....# ....... .. #...... ....... ..+ #)...### ....... ..+. #....# ....... ..#.. #...!# You could see 2 yaks. Vanquished Creatures A kobold demonologist (D:8) A troll (D:9) A shadow (D:8) 8 yaks 2 chaos spawn (D:8) A steam dragon (D:9) 3 vampire mosquitoes A water moccasin (D:5) An acid dragon (D:9) A sky beast (D:8) A black bear (D:5) 4 orc warriors 2 ice beasts (D:5) 2 ogres A centaur (D:8) A phantom (D:4) 3 kobold brigands (D:9) 4 scorpions 5 wights (D:7) 6 killer bees (D:8) 2 gnoll boudas (D:5) 10 orc priests 2 hounds 2 iguanas 8 orc wizards 2 sleepcaps 10 gnolls (D:5) 9 adders A shadow imp (D:5) 2 white imps (D:7) An ufetubus (D:5) 2 dart slugs (D:3) 37 orcs 2 endoplasms (D:1) 2 giant cockroaches 12 goblins 3 hobgoblins 3 jackals (D:4) 4 kobolds 6 quokkas 9 ball pythons 5 bats 3 frilled lizards 7 rats 193 creatures vanquished. Vanquished Creatures (others) 5 fulminant prisms 5 creatures vanquished. Grand Total: 198 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jujuben the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:1 | Noticed an electric eel 231 | D:1 | Reached XP level 2. HP: 16/17 MP: 0/5 350 | D:1 | Identified 3 scrolls of acquirement 350 | D:1 | Acquired the ring of Divine Intervention {rElec Str+3 | Int+6} 351 | D:1 | Acquired the ring of Koisagh {rElec rCorr MP+9 Str+2} 352 | D:1 | Acquired the ring of Iba Erin {rPois rC+ rCorr EV+5 Int-3} 474 | D:1 | Found a faded altar of an unknown god. 735 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1497 | D:2 | You fall into a shaft and drop 1 floor! 1548 | D:3 | Learned a level 2 spell: Searing Ray 1552 | D:3 | Learned a level 3 spell: Dazzling Flash 1639 | D:3 | Reached XP level 4. HP: 27/27 MP: 7/7 1662 | D:3 | Reached skill level 1 in Fighting 1680 | D:3 | Acquired 727 gold pieces 1822 | D:3 | Reached skill level 1 in Hexes 1822 | D:3 | Reached XP level 5. HP: 32/33 MP: 8/9 2660 | D:3 | Learned a level 2 spell: Blink 2908 | D:4 | Noticed a phantom 2912 | D:4 | Killed a phantom 2913 | D:4 | Reached skill level 5 in Conjurations 2913 | D:4 | Reached XP level 6. HP: 41/41 MP: 11/11 3344 | D:4 | Found an opulent altar of Gozag. 3722 | D:5 | Entered Level 5 of the Dungeon 3730 | D:5 | Noticed a water moccasin 3736 | D:5 | Killed a water moccasin 3737 | D:5 | Reached XP level 7. HP: 17/45 MP: 12/12 4325 | D:5 | Reached skill level 6 in Conjurations 4676 | D:5 | Reached XP level 8. HP: 54/54 MP: 14/14 4804 | D:5 | Learned a level 4 spell: Fulminant Prism 5292 | D:5 | Acquired the Book of Charming Anthracomancy 5657 | D:5 | Reached skill level 5 in Fighting 5657 | D:5 | Reached skill level 5 in Hexes 5837 | D:6 | Reached skill level 7 in Conjurations 5848 | D:6 | Reached XP level 9. HP: 62/62 MP: 15/15 6489 | D:6 | Found Fophetzirya's Magic Scroll Shoppe. 6497 | D:6 | Bought a scroll of identify for 26 gold pieces 6497 | D:6 | Bought a scroll of identify for 26 gold pieces 6497 | D:6 | Bought a scroll of identify for 26 gold pieces 7205 | D:7 | Reached skill level 8 in Conjurations 7359 | D:7 | Found a glowing golden altar of the Shining One. 7437 | D:7 | Learned a level 4 spell: Sticky Flame 7781 | D:7 | Found a staircase to the Ecumenical Temple. 7851 | D:7 | Noticed a cyan ugly thing 7894 | Temple | Entered the Ecumenical Temple 8237 | D:8 | Reached skill level 1 in Fire Magic 8316 | D:8 | Reached skill level 1 in Translocations 8382 | D:8 | Found the +7 mace of Variability {chaos, chaos arc} 8383 | D:8 | Found a shimmering altar of Xom. 8427 | D:8 | Reached XP level 10. HP: 64/71 MP: 16/16 8469 | D:8 | Found Udubrave's Magic Scroll Shop. 8762 | D:8 | Found a blossoming altar of Fedhas. 9424 | D:9 | Found a staircase to the Orcish Mines. 9440 | D:9 | Noticed a kobold demonologist 9529 | D:8 | Killed a kobold demonologist 9668 | D:9 | Found a radiant altar of Vehumet. 9684 | D:9 | Became a worshipper of Vehumet 9740 | D:9 | Found a runed translucent gate. 9740 | D:9 | Found a runed translucent gate. 9752 | D:9 | Reached skill level 9 in Conjurations 9758 | D:9 | Slain by a yak Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_rooms D:3: layout_basic, serial_bayou_pond_d, grunt_ministairs_3 D:4: layout_basic, lemuel_crystal_altar D:5: layout_loops_ring, grunt_ministairs_10, chequers_serial_rivers_room_b D:6: layout_rooms, serial_shops, shop D:7: layout_basic, kennysheep_mini, minmay_temple_entry_fiery, minmay_three_doors D:8: layout_basic, fedhas_altar_2, serial_shops, shop, minmay_guarded_unrand_variability D:9: layout_rooms, lemuel_crystal_altar, nicolae_vehumet_altar_sigil, grunt_lair_entry_orc_guard_hut, orc_0_dummy, gammafunk_ghost_ooze, enter_bailey_3 Temple: minmay_crystal_spiral_temple Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Stealth | 3 | 3.3 Fighting | 1 2 4 5 7 | 7.8 Hexes | 1 2 3 5 7 | 7.7 Spellcasting | 3 4 | 4.0 Conjurations | 5 6 7 8 9 | 9.0 Fire Magic | 1 3 | 3.6 Translocations | 1 3 | 3.6 Dodging | 3 4 | 4.4 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 8 | | | 10 || 18 Dagger | 5 | | | || 5 Constrict | 2 | 2 | 9 | 7 || 20 Tentacles | 2 | 1 | 17 | 16 || 36 Quarterstaff | | 13 | 7 | || 20 Short sword | | | 33 | 71 || 104 Punch | | | | 1 || 1 Cast: Magic Dart | 69 | 71 | 172 | 15 || 327 Searing Ray | | 8 | 37 | 13 || 58 Fulminant Prism | | | 4 | 1 || 5 Sticky Flame | | | 2 | || 2 Use: Scroll | 3 | 7 | 11 | 2 || 23 Stab: Sleeping | | | 1 | || 1 Confused | | | | 1 || 1 Armour: Skin | 2 | | 10 | 8 || 20 Dodge: Dodged | 14 | 23 | 77 | 76 || 190 Block: Other | | | 18 | 19 || 37 Reflection | | | | 1 || 1