Seeded DCSS version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 11617186448684251227 (custom seed) 756 jujuben the Sneak (level 7, -6/41 HPs) Began as an Octopode Conjurer on Sept 15, 2023. Mangled by an ogre ... wielding a +0 giant club (10 damage) ... on level 5 of the Dungeon. The game lasted 00:06:10 (3813 turns). jujuben the Sneak (Octopode Conjurer) Turns: 3813, Time: 00:06:11 Health: -6/41 AC: 5 Str: 4 XL: 7 Next: 79% Magic: 12/12 EV: 8 Int: 22 God: Gold: 1387 SH: 0 Dex: 11 Spells: 5/13 levels left rFire + + . z - +4 quick blade "Xamipraff" {drain, rN+ rCorr Int+2} rCold . . . (no shield) rNeg + + + f - +0 hat of Impressiveness {rPois} rPois + (no amulet) rElec . g - ring of protection from fire rCorr + i - ring "Fainuer" {Fire rN+++ Str-4 Slay+5 Stlth-} SInv . q - ring of protection from cold Will ..... r - +4 ring of protection Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: held A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 1387 gold pieces. Inventory: Hand Weapons z - the +4 quick blade "Xamipraff" (weapon) {drain, rN+ rCorr Int+2} (You acquired it on level 3 of the Dungeon) Int: It affects your intelligence (+2). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Missiles h - 6 poisoned darts m - 30 stones y - 6 boomerangs of dispersal Armour f - the +0 hat of Impressiveness (worn) {rPois} (You acquired it on level 1 of the Dungeon) rPois: It protects you from poison. Jewellery g - a ring of protection from fire (left tentacle) i - the ring "Fainuer" (right tentacle) {Fire rN+++ Str-4 Slay+5 Stlth-} (You acquired it on level 1 of the Dungeon) [ring of fire] It enhances your fire magic. Str: It affects your strength (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. Stlth: It makes you less stealthy. q - a ring of protection from cold (on tentacle) r - a +4 ring of protection (on tentacle) s - an amulet of reflection Wands b - a wand of charming (13) Scrolls c - a scroll of immolation {unknown} d - a scroll of poison {unknown} e - 3 scrolls of teleportation {unknown} k - a scroll of blinking {unknown} p - a scroll of fog {unknown} t - a scroll of amnesia {unknown} u - a scroll of vulnerability v - a scroll of enchant weapon Potions a - 2 potions of magic j - 2 potions of mutation l - 2 potions of curing n - 2 potions of might o - a potion of lignification w - a potion of brilliance x - a potion of flight Skills: + Level 4.3 Dodging + Level 5.9 Stealth + Level 3.9 Spellcasting + Level 5.5 Conjurations + Level 2.0 Hexes + Level 2.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Blink Tloc 26% N/A 8% 2 d - Dazzling Flash Conj/Hex 42% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 42% 3d9 3% 2 Lesser Beckoning Tloc 26% N/A 8% 2 Sublimation of Blood Necr 4% N/A 17% 2 Wereblood Tmut 4% N/A 17% 2 Vhi's Electric Charge Tloc/Air 16% N/A 22% 3 Fulminant Prism Conj/Hex 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 24% 4 Arcjolt Conj/Air 8% 1d18 69% 5 Plasma Beam Fire/Air 3% 2x1d14 100% 6 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Gozag Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You squeeze the gnoll. The gnoll is severely wounded. You constrict the gnoll. A gnoll comes into view. It is wielding a +0 club. The shadow imp closely misses you. The gnoll misses you. The gnoll shouts! You hit the gnoll but do no damage. You tentacle-slap the gnoll. You kill the gnoll! You hear a shout! The shadow imp closely misses you. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! Unknown command. Unknown command. You struggle against the net. The shadow imp hits you. You struggle against the net. The gnoll hits you with a +0 club. The shadow imp hits you. The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * You struggle against the net. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The shadow imp hits you but does no damage. Unknown command. You struggle against the net. The ogre hits you with a +0 giant club! You die... ####...#.##.##### #### ................# ## #........###.# #. ###.#.#### # #. #.#.# #. #.#####. #.##.#.######.##. ...#.. ##..........#...#. #.#.. ......!.........#... #.... .!...##.##@##.#.. #.###.#.. ####. #.#Og5# #.....#.. # ....hg.. ##....).. #..#(g.#..# #....... #..##.##..# ##.####. #.. ... ... #.# . . ... ### #.# . ## ... #.# #.# You could see a black bear, an ogre, 3 gnolls and a shadow imp. Vanquished Creatures A water moccasin (D:5) An ice beast (D:5) An ogre (D:5) A phantom (D:4) A gnoll bouda (D:5) 4 orc priests An iguana (D:4) 2 orc wizards 4 adders 4 gnolls (D:5) 2 dart slugs (D:3) 17 orcs 2 endoplasms (D:1) 2 giant cockroaches 12 goblins 3 hobgoblins 3 jackals (D:4) 3 kobolds 6 quokkas 9 ball pythons 5 bats 3 frilled lizards 7 rats 94 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jujuben the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:1 | Noticed an electric eel 225 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 306 | D:1 | Identified 3 scrolls of acquirement 306 | D:1 | Acquired the +0 hat of Impressiveness {rPois} 307 | D:1 | Acquired 1179 gold pieces 308 | D:1 | Acquired the ring "Fainuer" {Fire rN+++ Str-4 Slay+5 | Stlth-} 384 | D:1 | Found a faded altar of an unknown god. 939 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1739 | D:3 | Reached XP level 4. HP: 27/27 MP: 4/7 1868 | D:3 | Learned a level 2 spell: Searing Ray 1871 | D:3 | Learned a level 2 spell: Blink 1875 | D:3 | Learned a level 3 spell: Dazzling Flash 2166 | D:3 | Reached XP level 5. HP: 25/31 MP: 3/9 2648 | D:3 | Acquired the +4 quick blade "Xamipraff" {drain, rN+ rCorr | Int+2} 2820 | D:4 | Reached skill level 5 in Conjurations 2836 | D:4 | Reached XP level 6. HP: 27/36 MP: 10/10 3053 | D:4 | Found an opulent altar of Gozag. 3217 | D:4 | Reached skill level 5 in Stealth 3520 | D:5 | Entered Level 5 of the Dungeon 3532 | D:5 | Noticed a water moccasin 3542 | D:5 | Killed a water moccasin 3543 | D:5 | Reached skill level 1 in Hexes 3543 | D:5 | Reached skill level 1 in Translocations 3543 | D:5 | Reached XP level 7. HP: 41/41 MP: 12/12 3813 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_rooms D:3: layout_basic, serial_bayou_pond_d, grunt_ministairs_3 D:4: layout_basic, lemuel_crystal_altar D:5: layout_loops_ring, grunt_ministairs_10, chequers_serial_rivers_room_b Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 5 | 5.9 Dodging | 3 4 | 4.3 Spellcasting | 3 | 3.9 Conjurations | 5 | 5.5 Hexes | 1 2 | 2.0 Translocations | 1 2 | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 13 | 31 | || 44 Constrict | 1 | 18 | 7 || 26 Tentacles | | 10 | 7 || 17 Punch | | 1 | 1 || 2 Quick blade | | 39 | 29 || 68 Cast: Magic Dart | 55 | 11 | || 66 Searing Ray | | 2 | || 2 Use: Scroll | 3 | 9 | || 12 Stab: Sleeping | 1 | 4 | 2 || 7 Armour: Skin | 1 | 13 | 2 || 16 Dodge: Dodged | 7 | 28 | 19 || 54