Seeded DCSS version 0.30.1-8-g117510f58f (webtiles) character file. Game seed: 11617186448684251227 (custom seed) 37 jujuben the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Sept 23, 2023. Slain by an orc ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:52 (1318 turns). jujuben the Conjurer (Octopode Conjurer) Turns: 1318, Time: 00:03:53 Health: -1/21 AC: 2 Str: 6 XL: 3 Next: 41% Magic: 2/6 EV: 13 Int: 22 God: Gold: 1197 SH: 0 Dex: 10 Spells: 2/6 levels left rFire + . . j - staff of conjuration rCold . . . (no shield) rNeg . . . k - +1 hat {Will+} rPois . (no amulet) rElec . h - ring of protection from fire rCorr . (no ring) SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 1197 gold pieces. Inventory: Hand Weapons d - a +0 dagger Missiles c - 12 stones i - 2 poisoned darts n - 6 boomerangs of dispersal Armour k - a +1 hat of willpower (worn) Magical Staves j - a staff of conjuration (weapon) Jewellery h - a ring of protection from fire (left tentacle) Scrolls e - a scroll of poison {unknown} f - a scroll of teleportation {unknown} l - a scroll of blinking {unknown} Potions a - a potion of magic b - a potion of brilliance {unknown} g - a potion of curing m - 2 potions of mutation Skills: - Level 2.1 Dodging - Level 3.0 Stealth - Level 2.1 Spellcasting + Level 4.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 2% 2 c - Foxfire Conj/Fire 76% 2x1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 76% 2d11 4% 1 Dazzling Flash Conj/Hex 38% N/A 16% 3 Fulminant Prism Conj/Hex 9% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 45% 4 Iron Shot Conj/Erth 9% 9d3 100% 6 Haunt Necr/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found 12 gold pieces. You feel a surge of power! The magic dart hits the orc. The orc is moderately wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc misses you. You feel a surge of power! The magic dart hits the orc but does no damage. The orc is moderately wounded. You feel a surge of power! The magic dart hits the orc. The orc is heavily wounded. The orc misses you. The orc closely misses you. You feel a surge of power! The magic dart hits the orc but does no damage. The orc is heavily wounded. The orc closely misses you. The orc hits you with a +0 short sword. You feel a surge of power! The magic dart hits the orc but does no damage. The orc is heavily wounded. The orc hits you with a +0 dagger. The orc misses you. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc attacks as you move away! The orc hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the orc but do no damage. You grab the orc. The orc is heavily wounded. You constrict the orc, but do no damage. The orc hits you with a +0 dagger. You die... # # # ########### ########........@o.# .........#########o# .........#......o..# ...............{.### #.########..####o# #.# ##.# w.o #.# #.# ⌠...⌠ ..# #.#....... ..# #.#.⌠...⌠.# You could see 2 orcs. Vanquished Creatures A dart slug (D:3) 2 endoplasms (D:1) 8 goblins 2 hobgoblins 2 kobolds (D:1) 4 quokkas 5 ball pythons 3 bats (D:1) A frilled lizard (D:3) 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jujuben the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:1 | Noticed an electric eel 246 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 252 | D:1 | Learned a level 2 spell: Searing Ray 345 | D:1 | Identified 3 scrolls of acquirement 345 | D:1 | Acquired a staff of conjuration 347 | D:1 | Acquired a +1 hat of willpower 354 | D:1 | Acquired 1135 gold pieces 414 | D:1 | Found a faded altar of an unknown god. 913 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1149 | D:2 | You fall into a shaft and drop 1 floor! 1156 | D:3 | Acquired the Folio of the Boggart and Trauma 1164 | D:3 | Learned a level 1 spell: Foxfire 1315 | D:3 | HP: 1/21 [orc/+0 dagger (3)] 1318 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_rooms D:3: layout_basic, serial_bayou_pond_d, grunt_ministairs_3 Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.1 Spellcasting | | 2.1 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Staff || 6 Tentacles || 2 Constrict || 1 Cast: Magic Dart || 52 Use: Scroll || 6 Stab: Sleeping || 2 Dodge: Dodged || 7