Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 11617186448684251227 (custom seed) 1488 jujuben the Sneak (level 8, -5/49 HPs) Began as an Octopode Conjurer on Sept 29, 2023. Slain by a vampire mosquito (6 damage) ... on level 6 of the Dungeon. The game lasted 00:12:01 (5368 turns). jujuben the Sneak (Octopode Conjurer) Turns: 5368, Time: 00:12:02 Health: -5/49 AC: 6 Str: 13 XL: 8 Next: 80% Magic: 17/23 EV: 14 Int: 30 God: Gold: 1229 SH: 0 Dex: 13 Spells: 6/15 levels left rFire . . . D - +1 spear (venom) rCold . . . (no shield) rNeg . . . k - +5 hat of the Game of Life {Fly rPois rF- Int+3} rPois + (no amulet) rElec . j - ring of Propriety {Will+ MP+9 Str+2 Dex+3} rCorr . g - ring "Xidwus" {Str+4 Int+5 SInv} SInv + h - ring of protection from fire Will +.... (no ring) Stlth ++++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.18/turn (no ring) (no ring) %: no passive effects @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 1229 gold pieces. Inventory: Hand Weapons A - a +0 dagger of flaming D - a +1 spear of venom (weapon) Missiles c - 35 stones i - 6 poisoned darts u - a throwing net Armour k - the +5 hat of the Game of Life (worn) {Fly rPois rF- Int+3} (You acquired it on level 1 of the Dungeon) Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Fly: It grants you flight. Jewellery g - the ring "Xidwus" (right tentacle) {Str+4 Int+5 SInv} (You acquired it on level 1 of the Dungeon) [ring of see invisible] Str: It affects your strength (+4). Int: It affects your intelligence (+5). SInv: It lets you see invisible. h - a ring of protection from fire (on tentacle) j - the ring of Propriety (left tentacle) {Will+ MP+9 Str+2 Dex+3} (You acquired it on level 1 of the Dungeon) [ring of magical power] Str: It affects your strength (+2). Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). Will: It increases your willpower. p - a ring of protection from cold q - a +4 ring of protection s - an amulet of reflection Wands d - a wand of charming (13) Scrolls b - a scroll of amnesia {unknown} e - a scroll of poison {unknown} f - 4 scrolls of teleportation {unknown} m - a scroll of blinking {unknown} w - 2 scrolls of vulnerability x - a scroll of enchant weapon {unknown} y - a scroll of immolation z - a scroll of fog {unknown} Potions a - 2 potions of magic l - 4 potions of curing n - 3 potions of mutation o - 2 potions of might r - a potion of lignification t - a potion of brilliance v - 2 potions of flight B - 2 potions of ambrosia {unknown} C - a potion of invisibility {unknown} E - a potion of berserk rage {unknown} Skills: + Level 1.7 Fighting - Level 4.2 Dodging - Level 6.0 Stealth - Level 4.0 Spellcasting + Level 5.9 Conjurations + Level 3.8 Hexes + Level 3.2 Translocations + Level 3.6 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Dazzling Flash Conj/Hex 70% N/A 2% 3 d - Shock Conj/Air 100% 1d9 1% 1 e - Blink Tloc 50% N/A 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 66% 3d9 1% 2 Lesser Beckoning Tloc 50% N/A 2% 2 Swiftness Air 27% N/A 4% 3 Tukima's Dance Hex 29% N/A 4% 3 Vhi's Electric Charge Tloc/Air 52% N/A 4% 3 Fulminant Prism Conj/Hex 17% 3d11 9% 4 Sublimation of Blood Necr 6% N/A 10% 2 Wereblood Tmut 6% N/A 10% 2 Iskenderun's Mystic Bla Conj/Tloc 33% 2d8 10% 4 Airstrike Air 13% 2d(2-18) 14% 4 Passage of Golubria Tloc 25% N/A 17% 4 Arcjolt Conj/Air 17% 1d27 26% 5 Yara's Violent Unravell Hex/Tmut 8% 3d5 63% 5 Plasma Beam Fire/Air 8% 2x1d20 99% 6 Summon Hydra Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple: D:4-7 Lair: D:8-11 Altars: Gozag Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The vampire mosquito bites you. * * * LOW HITPOINT WARNING * * * The vampire mosquito draws strength from your injuries! The vampire mosquito misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito (lightly damaged, constricted by you, 94% to hit) The searing ray hits the vampire mosquito. The vampire mosquito is lightly damaged. (Press . to maintain the ray.) You constrict the vampire mosquito. The vampire mosquito barely misses you. The vampire mosquito bites you but does no damage. You hit the vampire mosquito but do no damage. The vampire mosquito is moderately damaged. You constrict the vampire mosquito. The vampire mosquito bites you! * * * LOW HITPOINT WARNING * * * The vampire mosquito draws strength from your injuries! The vampire mosquito barely misses you. Unknown command. You hit the vampire mosquito. The vampire mosquito is moderately damaged. You constrict the vampire mosquito. The vampire mosquito bites you. * * * LOW HITPOINT WARNING * * * The vampire mosquito draws strength from your injuries! The vampire mosquito misses you. Unknown command. You hit the vampire mosquito but do no damage. The vampire mosquito is moderately damaged. You constrict the vampire mosquito. The vampire mosquito bites you. * * * LOW HITPOINT WARNING * * * The vampire mosquito draws strength from your injuries! The vampire mosquito misses you. Unknown command. You hit the vampire mosquito but do no damage. The vampire mosquito is heavily damaged. You constrict the vampire mosquito. The vampire mosquito misses you. The vampire mosquito bites you. You die... #....###....#... #..####..#..#### ###...# #.###.# # #...#.# #. #.# #.###.# .. #.# ###.# ..#.# #.. ###...# #.#. #.# #.##...#### .#.# #.# #.......@.###.#. ##.######y..#... # #......# #......### #....#.).# ####.....#.## ###......>....# ......?.....#.# ....#........... You could see a vampire mosquito. Vanquished Creatures A vampire mosquito (D:5) A water moccasin (D:5) A black bear (D:5) 2 ice beasts (D:5) 2 ogres (D:5) A phantom (D:4) A scorpion (D:5) 2 gnoll boudas (D:5) 6 orc priests 2 iguanas 5 orc wizards 6 adders 10 gnolls (D:5) A shadow imp (D:5) An ufetubus (D:5) 2 dart slugs (D:3) 20 orcs 2 endoplasms (D:1) 2 giant cockroaches 12 goblins 3 hobgoblins 3 jackals (D:4) 3 kobolds 6 quokkas 9 ball pythons 4 bats 3 frilled lizards 7 rats 118 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jujuben the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:1 | Noticed an electric eel 221 | D:1 | Reached skill level 3 in Stealth 221 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 407 | D:1 | Identified 3 scrolls of acquirement 407 | D:1 | Acquired the ring of Propriety {Will+ MP+9 Str+2 Dex+3} 410 | D:1 | Acquired the +5 hat of the Game of Life {Fly rPois rF- | Int+3} 417 | D:1 | Acquired the ring "Xidwus" {Str+4 Int+5 SInv} 484 | D:1 | Learned a level 2 spell: Searing Ray 524 | D:1 | Found a faded altar of an unknown god. 804 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 967 | D:1 | Learned a level 3 spell: Dazzling Flash 1705 | D:3 | Reached XP level 4. HP: 27/27 MP: 7/7 1884 | D:3 | Reached skill level 1 in Hexes 1906 | D:3 | Acquired a book of Air 1910 | D:3 | Learned a level 1 spell: Shock 2004 | D:3 | Reached skill level 4 in Stealth 2004 | D:3 | Reached XP level 5. HP: 22/29 MP: 9/9 2382 | D:3 | Reached skill level 1 in Air Magic 2775 | D:4 | Learned a level 2 spell: Blink 2863 | D:4 | Reached XP level 6. HP: 36/36 MP: 10/10 3306 | D:4 | Found an opulent altar of Gozag. 3670 | D:5 | Entered Level 5 of the Dungeon 3683 | D:5 | Noticed a water moccasin 3805 | D:5 | Reached skill level 1 in Translocations 3881 | D:5 | Reached skill level 5 in Stealth 3881 | D:5 | Reached skill level 5 in Conjurations 3881 | D:5 | Reached XP level 7. HP: 19/41 MP: 10/11 4280 | D:5 | Reached XP level 8. HP: 38/46 MP: 11/13 4293 | D:5 | Reached skill level 6 in Stealth 4570 | D:5 | Acquired 965 gold pieces 4872 | D:5 | Reached skill level 1 in Fighting 5041 | D:5 | You are sucked into a shaft and drop 3 floors! 5367 | D:6 | HP: 1/49 [vampire mosquito (3)] 5368 | D:6 | Slain by a vampire mosquito Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_rooms D:3: layout_basic, serial_bayou_pond_d, grunt_ministairs_3 D:4: layout_basic, lemuel_crystal_altar D:5: layout_loops_ring, grunt_ministairs_10, chequers_serial_rivers_room_b D:6: layout_rooms, serial_shops, shop D:7: layout_basic, kennysheep_mini, minmay_temple_entry_fiery, minmay_three_doors D:8: layout_basic, fedhas_altar_2, serial_shops, shop, minmay_guarded_unrand_variability Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 5 6 | 6.0 Hexes | 1 2 3 | 3.8 Dodging | 3 4 | 4.2 Air Magic | 1 2 3 | 3.6 Spellcasting | 3 4 | 4.0 Translocations | 1 2 3 | 3.2 Conjurations | 5 | 5.9 Fighting | 1 | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 7 | 11 | 3 || 21 Constrict | 1 | 4 | 4 || 9 Tentacles | 1 | 2 | 1 || 4 Hand axe | | 5 | || 5 Spear | | | 17 || 17 Cast: Magic Dart | 62 | 91 | 4 || 157 Searing Ray | 1 | 9 | 33 || 43 Use: Scroll | 3 | 9 | 1 || 13 Stab: Sleeping | | 1 | || 1 Armour: Skin | 2 | 3 | 16 || 21 Dodge: Dodged | 6 | 16 | 41 || 63