Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 13979917217750097877 63 jujuben the Conjurer (level 4, 0/28 HPs) Began as an Octopode Conjurer on June 5, 2024. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (725 turns). jujuben the Conjurer (Octopode Conjurer) Turns: 725, Time: 00:02:28 Health: 0/28 AC: 1 Str: 6 XL: 4 Next: 9% Magic: 1/7 EV: 13 Int: 22 God: Gold: 67 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Potions a - 2 potions of magic c - a potion of curing {unknown} Skills: + Level 1.3 Fighting + Level 2.5 Dodging + Level 3.6 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 8% 1d4 13% 1 Hailstorm Conj/Ice 12% 3d6 16% 3 Summon Ice Beast Ice/Summ 2% N/A 36% 3 Vampiric Draining Necr 2% 2d6 36% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Martyr's Knell Necr/Summ 2% N/A 78% 4 Curse of Agony Necr 2% N/A 98% 5 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the gnoll. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. You squeeze the gnoll. The gnoll is heavily wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 club! You hit the gnoll. The gnoll is severely wounded. You constrict the gnoll. The gnoll barely misses you. You hit the gnoll. You kill the gnoll! You now have 67 gold pieces (gained 23). Things that are here: a +0 club; a gnoll corpse You start resting. A gnoll comes into view. It is wielding a +0 spear. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, 81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll shouts! (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. A gnoll comes into view. It is wielding a +0 club. The gnoll barely misses you. You hit the gnoll. Your grab misses the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 spear. You hit the gnoll. You kill the gnoll! You have reached level 4! The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You see here a +0 spear. You hit the gnoll but do no damage. You grab the gnoll. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 club. You die... ########### . #.........##### .g #.........'...# ..? #.........###@# ...# ## #.........# #g# ....# <# #.........# #.##.....# .###.........# #..'††...+ ..##.........# ####.....# ####....>....# ....# ####.........# ...# ..)......##### ..# ########## .# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) A dart slug (D:2) A bat (D:1) 3 endoplasms A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) A jackal (D:2) A kobold (D:2) 2 quokkas (D:1) 3 frilled lizards (D:1) 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jujuben the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 253 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 603 | D:2 | Reached XP level 3. HP: 19/22 MP: 1/6 606 | D:2 | Learned a level 2 spell: Searing Ray 652 | D:2 | Reached skill level 1 in Fighting 724 | D:2 | Reached XP level 4. HP: 11/28 MP: 1/7 725 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_rooms D:2: layout_basic, minivault_4 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.6 Fighting | 1 | 1.3 Dodging | | 2.5 Spellcasting | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Dagger | 16 | 1 || 17 Constrict | 4 | 1 || 5 Tentacles | 4 | || 4 Cast: Magic Dart | 22 | || 22 Searing Ray | 4 | || 4 Stab: Sleeping | 1 | || 1 Armour: Skin | 14 | 2 || 16 Dodge: Dodged | 11 | || 11