Dungeon Crawl Stone Soup version 0.30-a0-137-gd8773701ce (webtiles) character file. Game seed: 2725031119492807468 199 juncz the Magician (level 6, -1/46 HPs) Began as a Djinni Conjurer on Sept 23, 2022. Shot with an arrow by a centaur (15 damage) ... on level 3 of the Dungeon. The game lasted 00:03:38 (3412 turns). juncz the Magician (Djinni Conjurer) Turns: 3412, Time: 00:03:38 Health: -1/46 AC: 2 Str: 6 XL: 6 Next: 6% Gold: 76 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.15/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant armour {unknown} c - a scroll of teleportation {unknown} d - 2 scrolls of identify {unknown} j - a scroll of immolation {unknown} Potions e - 2 potions of haste {unknown} f - a potion of degeneration {unknown} g - 2 potions of curing {unknown} h - a potion of heal wounds i - a potion of mutation {unknown} Skills: + Level 3.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Dazzling Flash Conj/Hex 46% N/A 5% 3 d - Fulminant Prism Conj/Hex 11% 3d9 19% 4 e - Iskenderun's Mystic Conj/Tloc 23% 2d6 19% 4 f - Freeze Ice 92% 1d10 1% 1 g - Passwall Tmut/Erth 19% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Nothing appears to happen. The centaur shouts! The adder bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder barely misses you. A rat comes into view. The adder barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder! You kill the adder! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 whip (100% to hit) The magic dart hits the centaur. The centaur is moderately wounded. The centaur unwields a +0 whip. The centaur wields a +2 shortbow of flaming. It bursts into flame! The centaur shoots an arrow. The arrow hits you!! The arrow burns you. The centaur shoots an arrow. The arrow hits you! You die... ....... ....... ....... ......r ......c ....... #..†##### .#.@...# #...###.## ###..##..# ##..>#.###### ###......).### .....#....#....## # ####..###..♣.#..# # ##.###.....#.# # #÷##.♣...♣..# You could see a centaur and a rat. Vanquished Creatures Natasha (thrice) (D:2) Robin (D:2) 3 gnolls (D:2) 3 adders (D:3) A dart slug (D:1) An orc (D:3) An endoplasm (D:2) A giant cockroach (D:2) 12 goblins 10 hobgoblins 2 quokkas 7 ball pythons 4 bats 3 frilled lizards A kobold (D:1) 5 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | juncz the Djinni Conjurer began the quest for the Orb. 0 | D:1 | juncz set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 275 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 419 | D:1 | Reached skill level 1 in Fighting 506 | D:1 | Found a faded altar of an unknown god. 1006 | D:1 | Reached XP level 3. HP: 20/27 MP: 0/0 1006 | D:1 | Learned a level 1 spell: Freeze 1570 | D:2 | Noticed Robin 1578 | D:2 | Killed Robin 1591 | D:2 | Reached XP level 4. HP: 5/33 MP: 0/0 2129 | D:2 | Noticed Natasha 2134 | D:2 | Killed Natasha 2395 | D:2 | Found Onoitaod's Jewellery Emporium. 2401 | D:2 | Reached skill level 4 in Spellcasting 2405 | D:2 | Reached XP level 5. HP: 30/40 MP: 0/0 2405 | D:2 | Learned a level 2 spell: Passwall 2731 | D:2 | Noticed Natasha 2738 | D:2 | Killed Natasha 2782 | D:2 | Noticed Natasha 2787 | D:2 | Killed Natasha 3035 | D:2 | You are sucked into a shaft and drop 1 floor! 3407 | D:3 | Reached XP level 6. HP: 41/46 MP: 0/0 3412 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic, shapermc_ecumenical_altar_acropolis D:2: layout_basic, serial_shops, shop, small_statue_intersection, uniq_robin, uniq_natasha D:3: layout_rooms, mainiacjoe_overflow_six_doors_small, grunt_ministairs_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.6 Spellcasting | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 71 | 73 || 144 Armor: Robe | | 2 || 2 Dodge: Dodged | 1 | 15 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3418 | 3298 | 120 | 812 | 2245 | 3 | 1139.3 | Dungeon | 3418 | 3298 | 120 | 812 | 2245 | 3 | 1139.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1756 daAuts D:1: 1385 daAuts D:3: 277 daAuts