Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 1574392556055174478 16 juncz the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Sept 24, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:09 (335 turns). juncz the Magician (Djinni Conjurer) Turns: 335, Time: 00:01:09 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 75% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} d - a scroll of identify {unknown} Skills: + Level 1.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Dazzling Flash Conj/Hex 32% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. You kill the quokka! * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Your magical contamination has completely faded away. The jackal attacks as you move away! The jackal barely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you but does no damage. You barely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal completely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. You die... #. .... . #... ..#...##### ..).......## # ......)....## .# ............######..##.# #......h..#.†h@.....). #$..........###....... .$..........### ....... .#...†......#####....... ..$.........##....(.......... #...........##.............. .............#........#.... ?#...........#.....##.#...# #.................##.#...# You could see a jackal. Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 quokkas (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | juncz the Djinni Conjurer began the quest for the Orb. 0 | D:1 | juncz set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 233 | D:1 | Reached skill level 1 in Fighting 233 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 335 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_rooms Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.5 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 31 Use: Potion || 1 Armor: Robe || 4 Dodge: Dodged || 14