Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 8415463257473211121 32 juncz the Magician (level 3, -3/28 HPs) Began as a Djinni Conjurer on Sept 25, 2022. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:40 (1259 turns). juncz the Magician (Djinni Conjurer) Turns: 1259, Time: 00:02:40 Health: -3/28 AC: 2 Str: 6 XL: 3 Next: 42% Gold: 28 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . g - +2 dagger (freeze) rCold x . . Faith . (no shield) rNeg + . . Spirit . c - +0 robe {rN+} rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons g - a +2 dagger of freezing (weapon) Armour a - a +0 robe c - a +0 robe of positive energy (worn) Scrolls b - a scroll of immolation {unknown} d - a scroll of identify {unknown} h - a scroll of blinking {unknown} Potions e - a potion of brilliance {unknown} f - 2 potions of heal wounds {unknown} Skills: + Level 1.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Sting Tmut/Pois 76% 1d6 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The sting misses Terence. Terence hits you with a +0 flail! The goblin barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Press: ? - help, v - describe, . - travel Here: Terence, wielding a +0 flail and wearing a +0 chain mail (unusually resistant) The floor. Okay, then. Okay, then. Casting: Sting (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Sting (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin, p - Terence Aim: a goblin, wielding a +0 club (67% to hit) The sting hits the goblin. The goblin is poisoned. The goblin is moderately wounded. The goblin hits you but does no damage. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The goblin misses you. Aiming: Sting (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin, p - goblin Aim: a goblin, wielding a +0 dagger (67% to hit) The sting hits the goblin. The goblin is poisoned. The goblin is moderately wounded. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Terence barely misses you. The goblin barely misses you. Aiming: Sting (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence, p - goblin Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (unusually resistant, 81% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You kill the goblin! The goblin barely misses you. Terence hits you with a +0 flail. You die... #.......... .......... .......... ##......... #.......... #.......... #..g)...... #.@....... ##.@...... ##....... ....... ......! ....... #...... #..... You could see Terence (resistant) and a goblin (poisoned). Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) A goblin (D:2) 5 hobgoblins 2 jackals (D:1) A quokka (D:1) 2 bats (D:1) 2 kobolds (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | juncz the Djinni Conjurer began the quest for the Orb. 0 | D:1 | juncz set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 271 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 351 | D:1 | Reached skill level 1 in Fighting 555 | D:1 | You are sucked into a shaft and drop 1 floor! 575 | D:2 | Reached XP level 3. HP: 24/27 MP: 0/0 575 | D:2 | Learned a level 1 spell: Sting 1251 | D:2 | Noticed Terence 1259 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic, grunt_decor_junction D:2: layout_rooms, basic_altar, shapermc_ecumenical_altar_venn, kennysheep_cross_room, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.6 Action || total -------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 36 Sting || 10 Armor: Robe || 2 Dodge: Dodged || 12