Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 5685093158698276809 1147 jurchenman the Magician (level 8, -10/41 HPs) Began as a Deep Elf Conjurer on June 21, 2023. Mangled by a two-headed ogre ... wielding a +0 giant club (33 damage) ... on level 7 of the Dungeon. The game lasted 00:21:59 (6380 turns). jurchenman the Magician (Deep Elf Conjurer) Turns: 6380, Time: 00:21:59 Health: -10/41 AC: 3 Str: 4 XL: 8 Next: 15% Magic: 13/20 EV: 13 Int: 26 God: Gold: 390 SH: 0 Dex: 13 Spells: 12/21 levels left rFire + . . k - +3 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois + v - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ q - ring of protection from fire HPRegen 0.26/turn r - ring of poison resistance MPRegen 0.17/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 7 of the Dungeon. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 390 gold pieces. Inventory: Hand Weapons d - a +0 dagger k - a +3 dagger of venom (weapon) p - the +1 sling "Hydra's Demise" {freeze, Int+3} (You found it on level 2 of the Dungeon) Int: It affects your intelligence (+3). Missiles g - 2 throwing nets Armour a - a +0 robe (worn) v - a +0 helmet (worn) Jewellery q - a ring of protection from fire (left hand) r - a ring of poison resistance (right hand) t - a ring of protection from fire u - an amulet of regeneration Wands j - a wand of polymorph (15) o - a wand of digging (9) Scrolls n - a scroll of fear x - a scroll of identify y - a scroll of magic mapping Potions b - 2 potions of magic c - 5 potions of heal wounds e - 5 potions of curing f - 4 potions of haste h - 3 potions of might i - 3 potions of invisibility l - a potion of resistance m - 2 potions of flight s - a potion of brilliance w - a potion of cancellation Skills: - Level 4.0 Dodging - Level 2.4 Stealth + Level 7.3 Spellcasting + Level 7.1 Conjurations - Level 5.0 Hexes + Level 1.3 Translocations + Level 3.9 Earth Magic You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Dazzling Flash Conj/Hex 82% N/A 1% 3 d - Sandblast Erth 60% 2d14 1% 1 e - Blink Tloc 32% N/A 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 62% 3d9 1% 2 Static Discharge Conj/Air 56% 2-5/arc 1% 2 Stone Arrow Conj/Erth 76% 3d11 1% 3 Apportation Tloc 32% N/A 3% 1 Passwall Tmut/Erth 15% N/A 4% 2 Fulminant Prism Conj/Hex 20% 3d12 4% 4 Lesser Beckoning Tloc 32% N/A 5% 2 Necrotise Necr 36% 1d5 6% 1 Summon Small Mammal Summ 36% N/A 6% 1 Sublimation of Blood Necr 9% N/A 10% 2 Wereblood Tmut 9% N/A 10% 2 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 11% 4 Petrify Tmut/Erth 19% N/A 26% 4 Irradiate Conj/Tmut 14% 3d16 36% 5 Airstrike Air 4% 2d(1-17) 52% 4 Summon Lightning Spire Summ/Air 9% N/A 52% 4 Summon Hydra Summ 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 = Annotations: D:3 2 runed translucent doors Message History Aim: a two-headed ogre, wielding two +0 giant clubs (fleeing, 91% to hit) The searing ray misses the two-headed ogre. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (fleeing, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. Your attack snaps the two-headed ogre out of its fear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, 92% to hit) The blast of sand hits the two-headed ogre!! The two-headed ogre is heavily wounded. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 91% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. Okay, then. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ### ###.# #### ## #...# ##.. .. #.#.########..# ## #.#.#@O.......# #######'#.#.######..##### #.........#.............# #.........########..###.# #.........# #..# #.........# #..# #... #.........# #..# #... #.........# #).# #.... #.........########..# #.... You could see a two-headed ogre. Vanquished Creatures A water moccasin (D:4) An orc warrior (D:7) 3 phantoms 2 bullfrogs (D:6) A gnoll sergeant (D:6) A wight (D:7) An orc priest (D:5) 3 hounds A jelly (D:5) An iguana (D:5) 3 orc wizards 5 gnolls (D:6) 9 adders 2 white imps (D:6) 2 ufetubi A dart slug (D:1) 13 orcs 4 bats 5 endoplasms 10 giant cockroaches 8 goblins 6 hobgoblins 2 quokkas 8 ball pythons 4 frilled lizards 2 kobolds 5 rats 104 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jurchenman the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 113 | D:1 | Found a faded altar of an unknown god. 314 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 352 | D:1 | Learned a level 2 spell: Searing Ray 813 | D:2 | Reached XP level 3. HP: 8/19 MP: 5/10 1079 | D:2 | Reached skill level 5 in Conjurations 1299 | D:2 | Found Feotus's Jewellery Emporium. 1399 | D:2 | Reached XP level 4. HP: 22/24 MP: 9/12 1451 | D:2 | Identified the +1 sling "Hydra's Demise" {freeze, Int+3} 2223 | D:3 | Found a large runed translucent door. 2226 | D:3 | Found a large runed translucent door. 2606 | D:3 | Learned a level 3 spell: Dazzling Flash 2612 | D:4 | Noticed a water moccasin 2622 | D:4 | Killed a water moccasin 2623 | D:4 | Reached skill level 5 in Spellcasting 2623 | D:4 | Reached XP level 5. HP: 8/28 MP: 1/14 2781 | D:4 | Learned a level 1 spell: Sandblast 3025 | D:4 | Found a staircase to the Ecumenical Temple. 3034 | Temple | Entered the Ecumenical Temple 3308 | D:5 | Entered Level 5 of the Dungeon 3569 | D:5 | Reached XP level 6. HP: 28/32 MP: 12/16 3638 | D:5 | Reached skill level 1 in Earth Magic 4321 | D:6 | Found an opulent altar of Gozag. 4438 | D:6 | Reached XP level 7. HP: 14/36 MP: 11/18 5289 | D:6 | Found a shadowy altar of Dithmenos. 5632 | D:7 | Reached skill level 5 in Hexes 5697 | D:7 | Learned a level 2 spell: Blink 5824 | D:7 | Reached XP level 8. HP: 41/41 MP: 10/20 5986 | D:7 | Noticed a two-headed ogre 6245 | D:7 | Reached skill level 1 in Translocations 6300 | D:7 | Noticed a cyclops 6300 | D:7 | Noticed a komodo dragon 6371 | D:7 | Noticed a two-headed ogre 6380 | D:7 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, chequers_ecumenical_altar_lobes D:2: minmay_skewed_foursquare, layout_basic, serial_shops, shop, minmay_tree_intersection, roderic_lattice_a D:3: layout_rooms, jmf_multi_god_temple2, supply_closet_lemuel, reono_crystal_passage D:4: layout_rooms, minmay_temple_entry_grid D:5: layout_loops_ring, minmay_between D:6: layout_rooms, nicolae_dithmenos_shadow_blocks, lemuel_doored_altar, kennysheep_crisscross, minivault_26, serial_bayou_pond_a, minivault_23 D:7: minmay_the_grid_four_pointed_star [minmay_the_grid_triangle_9x9_from_above, minmay_the_grid_triangle_9x9_intruding_spiral, minmay_the_grid_triangle_9x9_cache, minmay_the_grid_triangle_9x9_semitri, minmay_the_grid_prize_four_corners], layout_basic Temple: minmay_temple_bridge_d Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Dodging | 3 4 | 4.0 Spellcasting | 4 5 6 7 | 7.3 Conjurations | 5 6 7 | 7.1 Hexes | 2 3 5 | 5.0 Earth Magic | 2 3 | 3.9 Translocations | 1 | 1.3 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 11 | 9 | 4 || 24 Cast: Magic Dart | 51 | 60 | 57 || 168 Searing Ray | 1 | 14 | 20 || 35 Dazzling Flash | | | 1 || 1 Sandblast | | | 5 || 5 Use: Scroll | 2 | 16 | 7 || 25 Potion | | | 1 || 1 Stab: Sleeping | 1 | 4 | || 5 Armour: Robe | 4 | 4 | 3 || 11 Dodge: Dodged | 10 | 29 | 26 || 65