Dungeon Crawl Stone Soup version 0.27-a0-1123-g2f9bb313c0 (webtiles) character file. Game seed: 11577724969062263225 2 karkarkar the Grave Robber (level 1, 9/16 HPs) Began as a Deep Dwarf Necromancer on May 3, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:18 (308 turns). karkarkar the Grave Robber (Deep Dwarf Necromancer) Turns: 308, Time: 00:01:18 Health: 9/16 AC: 2 Str: 11 XL: 1 Next: 25% Magic: 2/3 EV: 12 Int: 15 God: Gold: 16 SH: 0 Dex: 13 Spells: 1/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons b - a +0 club Armour a - a +0 robe (worn) Skills: + Level 0.3 Fighting + Level 2.1 Dodging + Level 2.5 Stealth + Level 1.7 Spellcasting + Level 4.3 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 56% 1d6 3% 1 b - Animate Skeleton Necr 28% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 7% 2d7 12% 3 Animate Dead Necr 7% N/A 36% 4 Agony Necr 14% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The quokka barely misses you. You miss the quokka. The quokka is almost dead. The quokka bites you. You hit the quokka but do no damage. The quokka is almost dead. The quokka completely misses you. You closely miss the quokka. The quokka is severely wounded. The quokka misses you. You closely miss the quokka. The quokka is severely wounded. The quokka barely misses you. The quokka closely misses you. You closely miss the quokka. The quokka is severely wounded. The quokka barely misses you. The quokka writhes in agony. You kill the quokka! Unknown command. Okay, then. You start resting. Magic restored. You start waiting. Done waiting. You start waiting. Done waiting. Okay, then. A goblin comes into view. It is wielding a +0 club. The goblin shouts! Okay, then. Memorise Animate Skeleton, consuming 1 spell level and leaving 1? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'b'. The goblin writhes in agony. You kill the goblin! Things that are here: a +0 club; a goblin corpse b - a +0 club Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) * *#...#.......* *, #...........* , * #...######.# * , #.### * #* , #.# ,# #.# .# * ####.#### ..# #.......###..#* #....@...†..# * #.......##### * ######### There were no monsters in sight! Vanquished Creatures A quokka (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karkarkar the Deep Dwarf Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 296 | D:1 | Learned a level 1 spell: Animate Skeleton 308 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_rooms, shapermc_ecumenical_altar_mp_highgroup Action || total -------------------------++------- Melee: Unarmed || 12 Cast: Pain || 4 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 308 | 308 | 0 | 233 | 42 | 1 | 308.0 | Dungeon | 308 | 308 | 0 | 233 | 42 | 1 | 308.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 308 daAuts