Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 8837889956597000193 88 karkarkar the Conjurer (level 4, -9/33 HPs) Began as a Draconian Conjurer on Sept 8, 2021. Mangled by Sigmund (10 damage) ... on level 1 of the Dungeon. The game lasted 00:07:44 (2589 turns). karkarkar the Conjurer (Draconian Conjurer) Turns: 2589, Time: 00:07:45 Health: -9/33 AC: 5 Str: 10 XL: 4 Next: 30% Magic: 1/7 EV: 12 Int: 18 God: Gold: 21 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . g - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons g - a +0 hand axe (weapon) Scrolls b - a scroll of enchant armour {unknown} c - 2 scrolls of enchant weapon {unknown} d - 2 scrolls of identify {unknown} f - a scroll of torment {unknown} h - a scroll of immolation {unknown} Potions a - 2 potions of degeneration {unknown} e - a potion of heal wounds {unknown} Skills: + Level 2.1 Dodging + Level 1.9 Stealth + Level 0.1 Unarmed Combat + Level 2.5 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History (Press . to maintain the ray.) Sigmund closely misses you. The searing ray hits Sigmund. Sigmund is heavily wounded. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund barely misses you. The searing ray misses Sigmund. You finish channeling your searing ray. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? Okay, then. Unknown command. Unknown command. Unknown command. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you! Without enough magic to sustain it, your searing ray dissipates. Something hits you. * * * LOW HITPOINT WARNING * * * You climb upwards. Reactivating autopickup. There is a stone staircase leading down, spattered with blood here. Deactivating autopickup; reactivate with Ctrl-A. You hit something. Your tail-slap misses something. Something hits you. * * * LOW HITPOINT WARNING * * * You hit something but do no damage. Something completely misses you. You hit something. Something hits you! You die... #.###############.....# #.# #.........#.#.. #.# #.######......# #.# #.# ####.... #.# #.# #..... #.### #.# #..... #...# #.# #..... #...#####.########..... #....)@................ #....#.############.### #....#.############.### #....#................. #....##########........ #....##########......## #######...................... #...........######....)....## #...........# #.........# There were no monsters in sight! Vanquished Creatures 4 adders (D:2) A worm (D:2) 2 dart slugs (D:1) 3 ball pythons 2 bats (D:1) 4 endoplasms (D:1) 2 giant cockroaches (D:2) 6 hobgoblins 3 quokkas 2 frilled lizards (D:1) 7 goblins 2 kobolds (D:1) 5 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karkarkar the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 130 | D:1 | Found a faded altar of an unknown god. 321 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1380 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 1448 | D:1 | Learned a level 2 spell: Searing Ray 1523 | D:2 | Noticed Sigmund 1676 | D:2 | Reached skill level 5 in Conjurations 2166 | D:2 | Reached XP level 4. HP: 26/33 MP: 0/7 2587 | D:1 | HP: 1/33 [something (4)] 2589 | D:1 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_basic, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, hellmonk_ecumenical_altar_crossroads D:2: layout_rooms, minmay_pentomino_p4, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Conjurations | 5 | 5.2 Stealth | | 1.9 Unarmed Combat | | 0.1 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 20 | || 20 Hand axe | 1 | 4 || 5 Cast: Magic Dart | 52 | 14 || 66 Searing Ray | 9 | 3 || 12 Armor: Skin | 12 | 2 || 14 Dodge: Dodged | 17 | 7 || 24