Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 10047928152798171444 4 karkarkar the Conjurer (level 1, -2/14 HPs) Began as a Draconian Conjurer on Sept 10, 2021. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:52 (223 turns). karkarkar the Conjurer (Draconian Conjurer) Turns: 223, Time: 00:00:52 Health: -2/14 AC: 4 Str: 9 XL: 1 Next: 58% Magic: 0/3 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 dagger Potions a - a potion of curing {unknown} Skills: + Level 1.7 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 3d4 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The hobgoblin is heavily wounded. The hobgoblin barely misses you. You are too injured to fight recklessly! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin misses you. The endoplasm hits you but does no damage. You closely miss the hobgoblin. You tail-slap the hobgoblin, but do no damage. The hobgoblin is almost dead. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin closely misses you. The endoplasm barely misses you. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. The endoplasm hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. You barely miss the hobgoblin. Your tail-slap misses the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. The endoplasm freezes you. You are frozen. You die... ##### #.....♣..PP..PP♣...r #...#####†.....♣♣♣♣♣♣♣♣♣.... #.#..)....................?. #...#####...........#....... #..## ##.................. #####..# #.................. .......# #####..........#....... .......###..................?... .......##.......@............... .......#.......Jg######.#....... .......#..(......#####..#...>... .......#...............##....... .......#.........####........... .......#.........##...####.....K .......†............### #..... .......#.........#### #.... ##...###............. You could see an endoplasm and a hobgoblin. Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 2 kobolds (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karkarkar the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 223 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_rooms Action || total -------------------------++------- Melee: Unarmed || 22 Tailslap || 1 Cast: Magic Dart || 13 Armor: Skin || 5 Dodge: Dodged || 20