Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 9203768787787350022 0 karkarkar the Magician (level 1, 14/14 HPs) Began as a Draconian Hedge Wizard on Oct 5, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (0 turns). karkarkar the Magician (Draconian Hedge Wizard) Turns: 0, Time: 00:00:21 Health: 14/14 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . b - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 3.0 Spellcasting + Level 1.0 Conjurations + Level 1.0 Summonings + Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 16% 1d3 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 22% 2 Call Imp Summ 4% N/A 22% 2 Slow Hex 2% N/A 32% 2 Conjure Flame Conj/Fire 3% 6-21 45% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You add the spells Magic Dart, Blink, Call Imp, Slow, Conjure Flame and Mephitic Cloud to your library. Welcome, karkarkar the Draconian Hedge Wizard. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a whip. Found a staircase leading out of the dungeon. Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... .. ####### .##### .)..... #...... .....#......# ..# ..........# .....#......... #.....@...# ....#......# . #....#..# ....#.. .# .#... ... # .. .... ##.. # ..... ... ..#... .... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karkarkar the Draconian Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_debris, layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse