Dungeon Crawl Stone Soup version 0.28-a0-906-g0406aca7d3 (webtiles) character file. Game seed: 4277084071970974803 24 karkarkar the Magician (level 3, -5/27 HPs) Began as a Djinni Conjurer on Nov 23, 2021. Slain by Terence (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:53 (1604 turns). karkarkar the Magician (Djinni Conjurer) Turns: 1604, Time: 00:04:53 Health: -5/27 AC: 2 Str: 6 XL: 3 Next: 15% Gold: 86 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn c - ring of willpower MPRegen 0.00/turn (no ring) @: mighty, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of willpower (left hand) Scrolls d - 2 scrolls of vulnerability Potions b - a potion of resistance {unknown} e - a potion of might Skills: * Level 1.2 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 f - Pain Necr 72% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Terence misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 mace. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - frilled lizard, p - Terence Aim: a frilled lizard (63% to hit) The searing ray hits Terence. Terence is severely wounded. The searing ray misses the frilled lizard. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits the frilled lizard! You kill the frilled lizard! Terence closely misses you. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (severely wounded, 81% to hit) Okay, then. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (severely wounded, 81% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence looks scornfully at you. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. Terence barely misses you. Okay, then. It was a potion of might. You feel very mighty all of a sudden. Terence hits you with a +0 mace. You die... ##.# ...# #..# #..# # #..# ##.#.#..## .........# #@†# #@.# ...#..## #..###...#...# #.##..#.....##..# #.##..#.#.#.##..# ..........#.##..# #.##......#.##..# #.##............# #.##...<........# You could see Terence. Vanquished Creatures 3 ball pythons (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 4 hobgoblins (D:1) A kobold (D:1) 3 bats (D:1) 3 frilled lizards 4 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karkarkar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 424 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 579 | D:1 | Found a faded altar of an unknown god. 903 | D:1 | Reached skill level 1 in Fighting 1087 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 1087 | D:1 | Learned a level 1 spell: Pain 1575 | D:2 | Noticed Terence 1602 | D:2 | HP: 1/27 [Terence (2)] 1604 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_corners, dreamdust_ecumenical_altar_grove, minmay_pentomino_p4 D:2: layout_loops_ring, basic_altar, minmay_puff, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.4 Stealth | | 1.5 Spellcasting | | 3.6 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 44 Searing Ray || 5 Pain || 1 Use: Scroll || 1 Potion || 1 Armor: Robe || 1 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1603 | 1587 | 16 | 72 | 1384 | 2 | 801.5 | Dungeon | 1603 | 1587 | 16 | 72 | 1384 | 2 | 801.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1485 daAuts D:2: 117 daAuts