Seeded DCSS version 0.33-a0-656-g0a0a479413 (webtiles) character file. Game seed: 16 (custom seed) 6 karlosdj the Chopper (level 1, 16/16 HPs) Began as a Coglin Gladiator on Jan 10, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (118 turns). karlosdj the Chopper (Coglin Gladiator) Turns: 118, Time: 00:00:35 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 90% Magic: 1/1 EV: 11 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 war axe {Yongsun} rCold . . . f - +0 dagger {Muriel} rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.07/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) {Yongsun} f - a +0 dagger (offhand) {Muriel} Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Potions g - 2 potions of mutation {unknown} Skills: + Level 2.0 Fighting + Level 3.3 Axes + Level 1.8 Throwing + Level 2.8 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You hit the ball python with your +0 dagger. The ball python is heavily wounded. You completely miss the ball python with your +0 war axe. The ball python barely misses you. The ball python misses you. The ball python bites you. The ball python grabs you. The ball python constricts you. You barely miss the ball python with your +0 war axe. The ball python is heavily wounded. You hit the ball python with your +0 dagger. You kill the ball python! Found 2 lumpy orange potions. A hobgoblin comes into view. The hobgoblin shouts! Found 7 gold pieces. You hit the hobgoblin with your +0 dagger. The hobgoblin is moderately wounded. You closely miss the hobgoblin with your +0 war axe. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. You hit the hobgoblin with your +0 war axe. You kill the hobgoblin! A rat comes into view. You closely miss the rat with your +0 dagger. You hit the rat with your +0 war axe. You kill the rat! You see here a rat corpse. g - 2 lumpy orange potions An endoplasm comes into view. The endoplasm quivers. The endoplasm closely misses you. You hit the endoplasm with your +0 war axe. The endoplasm is almost dead. You hit the endoplasm but do no damage. The endoplasm hits you but does no damage. You hit the endoplasm with your +0 war axe. You kill the endoplasm! A rat comes into view. The rat barely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# # #.# .### #.# ... #.# ..# #.# # #.# #.# #.######.# #.# #........##########.# #...r@..............# #.################### You could see a rat. Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karlosdj the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 118 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_ring, serial_forest, infiniplex_forest_straight_3, infiniplex_forest_straight_3, infiniplex_forest_straight_2, infiniplex_forest_lined_1, infiniplex_forest_straight_3, infiniplex_forest_corner_1, infiniplex_forest_clump_small Action || total ---------------------------++------- Melee: War axe || 10 Dagger || 8 Armour: Leather armour || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 119 | 119 | 0 | 0 | 0 | 1 | 119.0 | Dungeon | 119 | 119 | 0 | 0 | 0 | 1 | 119.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 119 daAuts