Seeded DCSS version 0.26-a0-682-g294304f6e8 (webtiles) character file. Game seed: 5544954002654523302 (custom seed) 1 karrick the Cutter (level 1, 6/12 HPs) Began as a Gargoyle Gladiator on Oct 22, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (37 turns). karrick the Cutter (Gargoyle Gladiator) Turns: 37, Time: 00:00:16 Health: 6/12 AC: 6 Str: 17 XL: 1 Next: 20% Magic: 1/1 EV: 12 Int: 8 God: Gold: 4 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 rapier rCold . . . Faith . (no shield) rNeg + . . Spirit . b - +0 leather armour rPois ∞ Reflect . c - +0 helmet rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +0 rapier (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls e - a scroll of enchant weapon {unknown} Skills: + Level 2.2 Fighting + Level 2.7 Short Blades - Level 1.7 Throwing * Level 0.1 Armour - Level 2.4 Dodging * Level 0.1 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###+ $[. .. #h##### #h#...## #@....# #.....# ##.....# #####'#...## #.....##### ##.########## #............ #+###'###### ##...## You could see 2 jackals. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karrick the Gargoyle Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 1/1 37 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic Action || total -------------------------++------- Melee: Rapier || 19 Armor: Leather armour || 9 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 38 | 38 | 0 | 0 | 16 | 1 | 38.0 | Dungeon | 38 | 38 | 0 | 0 | 16 | 1 | 38.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 38 daAuts