Seeded DCSS version 0.27-a0-988-g25969acef8 (webtiles) character file. Game seed: 16989952797484863983 (custom seed) 28 karrick the Ducker (level 3, -4/28 HPs) Began as a Djinni Gladiator on Apr 15, 2021. Frozen to death by an endoplasm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:02 (480 turns). karrick the Ducker (Djinni Gladiator) Turns: 480, Time: 00:01:03 Health: -4/28 AC: 4 Str: 13 XL: 3 Next: 12% Gold: 24 EV: 12 Int: 10 God: SH: 0 Dex: 14 rFire + + . SeeInvis . e - +5 falchion rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois ∞ Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 long sword e - a +5 falchion (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: + Level 2.1 Fighting + Level 3.3 Long Blades + Level 1.7 Throwing + Level 3.7 Dodging You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 0% N/A 43% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Your bat hits the endoplasm but does no damage. Your bat barely misses the endoplasm. You swap places. The endoplasm hits you. You see here a quokka corpse. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You swap places. Your bat hits the endoplasm but does no damage. Your bat barely misses the endoplasm. The endoplasm misses your bat. Your bat hits the endoplasm. The endoplasm dies! Your bat closely misses the kobold. The kobold barely misses your bat. Your bat hits the kobold but does no damage. Your bat barely misses the kobold. Your bat hits the kobold but does no damage. The kobold hits your bat with a +0 short sword. An endoplasm comes into view. Your bat hits the kobold but does no damage. Found a stone staircase leading down. Your bat closely misses the kobold. Your bat closely misses the kobold. Your bat barely misses the kobold. The kobold hits your bat with a +0 short sword. Your bat dies! Your bat's corpse disappears in a puff of smoke! Casting: Summon Small Mammal (safe; 43% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ##..K..........# ##.......#.##.# ##...#.###.#.### ####...##....... ........K..#.#.# #####......K...# #..###.##..# #..######..##### #..........J@..# #..###########...... #.. ##### You could see an endoplasm and a kobold. Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 5 hobgoblins (D:1) A jackal (D:1) A quokka (D:2) A frilled lizard (D:1) A kobold (D:1) 4 rats (D:1) 22 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:2) 1 creature vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karrick the Djinni Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 54 | D:1 | Reached XP level 2. HP: 23/23 MP: 0/0 438 | D:1 | Reached XP level 3. HP: 15/28 MP: 0/0 438 | D:1 | Learned a level 1 spell: Summon Small Mammal 458 | D:2 | HP: 1/28 [frozen (7)] 480 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_basic D:2: minmay_recursive_quarters, layout_loops_ring, basic_altar, minmay_fountain_box, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 3 | 3.3 Fighting | | 2.1 Throwing | | 1.7 Dodging | | 3.7 Action || total -------------------------++------- Melee: Long sword || 27 Falchion || 16 Cast: Summon Small Mamm || 1 Armor: Leather armour || 19 Dodge: Dodged || 45 Rpst.: Long sword || 10 Falchion || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 488 | 488 | 0 | 0 | 346 | 2 | 244.0 | Dungeon | 488 | 488 | 0 | 0 | 346 | 2 | 244.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 453 daAuts D:2: 35 daAuts