Dungeon Crawl Stone Soup version 0.31-a0-851-g7ff8af7976 (webtiles) character file. Game seed: 1327549657715558630 21 kd29 the Caller (level 2, -5/19 HPs) Began as a Merfolk Summoner on Oct 5, 2023. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:11 (1108 turns). kd29 the Caller (Merfolk Summoner) Turns: 1108, Time: 00:01:12 Health: -5/19 AC: 2 Str: 8 XL: 2 Next: 87% Magic: 4/5 EV: 12 Int: 14 God: Gold: 45 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: beast-form A: beast (slay +0), (nimble swimmer 2), mertail a: Begin Untransformation You were on level 2 of the Dungeon. You were a hulking beast. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of flight g - a ring of ice k - a +4 ring of protection Talismans e - a beast talisman (active) Scrolls f - a scroll of amnesia {unknown} h - a scroll of identify {unknown} j - a scroll of fear {unknown} l - a scroll of enchant weapon {unknown} m - a scroll of fog {unknown} n - a scroll of vulnerability {unknown} Potions b - a potion of magic i - a potion of invisibility {unknown} o - a potion of curing {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting * Level 4.4 Summonings + Level 1.2 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 b - Call Imp Summ 28% N/A 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 14% N/A 11% 3 Summon Guardian Golem Hex/Summ 7% N/A 28% 3 Summon Lightning Spire Summ/Air 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +0) ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The bat hits you but does no damage. The bat hits you. You closely miss the bat. The bat closely misses you. You barely miss the bat. The bat barely misses you. You barely miss Terence. The bat barely misses you. Terence barely misses you. You closely miss Terence. The bat misses you. Terence closely misses you. You hit Terence but do no damage. The bat barely misses you. Terence shouts, "Now you die!" Terence hits you with a +0 flail. You hit Terence but do no damage. The bat hits you but does no damage. Terence completely misses you. You hit Terence. Terence is lightly wounded. Terence says, "Don't bother to defend, it's pointless." Terence closely misses you. The bat hits you but does no damage. You hit Terence. Terence is moderately wounded. The bat misses you. Terence says, "Did you write a will? You should..." Terence hits you with a +0 flail. You barely miss Terence. Terence is moderately wounded. The bat barely misses you. Terence barely misses you. You hit Terence but do no damage. You punch Terence, but do no damage. Terence is moderately wounded. The bat closely misses you. Terence closely misses you. You hit Terence but do no damage. Terence is moderately wounded. The bat hits you. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The bat hits you but does no damage. The bat hits your quokka but does no damage. Terence hits you with a +0 flail! You die... . .#... .. .... #. ...# ###. ...# ...###...# #..#.†#.# #.#.##.# ##...##.# #)hr.##.# #@#b###.# ...#...#.##### .....#.........# .......#.........# .......#.........# ......##.........# ...... #......<..# ########### You could see Terence, a bat (ally target) and a friendly quokka (summoned). Vanquished Creatures A bat (D:2) An endoplasm (D:1) 2 giant cockroaches (D:1) 3 goblins A hobgoblin (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 4 kobolds A rat (D:1) 19 creatures vanquished. Vanquished Creatures (collateral kills) A rat (D:1) 1 creature vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kd29 the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 287 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 590 | D:1 | Learned a level 2 spell: Call Imp 684 | D:1 | Reached skill level 1 in Shapeshifting 1085 | D:2 | Noticed Terence 1108 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_cross, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_2corner, co_window_of_opportunity_c, co_window_paths_c, co_window_corner_b, co_window_broadway_b, glass_columns_a, glass_columns_b, glass_columns_b, minmay_misc_feat_tiny D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Shapeshifting | 1 | 1.2 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.2 Summonings | | 4.4 Action || total ---------------------------++------- Melee: Dagger || 86 Unarmed || 9 Punch || 1 Cast: Summon Small Mamm || 6 Stab: Sleeping || 1 Armour: Robe || 50 Dodge: Dodged || 65 Form: Beast || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1107 | 1047 | 60 | 0 | 840 | 2 | 553.5 | Dungeon | 1107 | 1047 | 60 | 0 | 840 | 2 | 553.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1068 daAuts D:2: 38 daAuts