Dungeon Crawl Stone Soup version 0.31-a0-851-g7ff8af7976 (webtiles) character file. Game seed: 286560037654745158 33 kd29 the Caller (level 3, -1/24 HPs) Began as a Merfolk Summoner on Oct 5, 2023. Slain by a worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:57 (1177 turns). kd29 the Caller (Merfolk Summoner) Turns: 1177, Time: 00:01:58 Health: -1/24 AC: 2 Str: 8 XL: 3 Next: 29% Magic: 2/6 EV: 12 Int: 16 God: Gold: 87 SH: 0 Dex: 14 Spells: 0/7 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} d - 5 scrolls of identify {unknown} e - 2 scrolls of poison {unknown} f - a scroll of teleportation {unknown} h - a scroll of vulnerability {unknown} Potions b - a potion of magic i - a potion of curing {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting + Level 0.0 Hexes * Level 4.7 Summonings You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 68% N/A 2% 1 b - Call Imp Summ 34% N/A 4% 2 c - Call Canine Familiar Summ 17% N/A 9% 3 d - Slow Hex 8% N/A 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 9% N/A 22% 3 Confusing Touch Hex 2% N/A 50% 3 Sigil of Binding Hex 2% N/A 50% 3 Vampiric Draining Necr 2% 2d6 52% 3 Summon Lightning Spire Summ/Air 9% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The bat closely misses you. You barely miss the bat. The bat is moderately wounded. Your quokka disappears in a puff of smoke! The bat closely misses you. The bat hits you. Your quokka closely misses the bat. You hit the bat. You kill the bat! The worm bites your quokka! Your quokka dies! Your quokka's corpse disappears in a puff of smoke! You hit the worm. The worm is lightly wounded. The worm bites you! You hit the worm. The worm is lightly wounded. The worm bites you. You hit the worm but do no damage. You hit the worm but do no damage. The worm bites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Call Canine Familiar (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hound bites the worm. The worm bites you. You die... ######### ####.......### #............. #.##..<....# #..... #.##.......# #..... #.##.......# #.....########.#..r.....# #.....#........#........# #.....#.########@#'###### #.....#.#..# #w#.# #.....#.#..# .h#.# #.......#..###.###.# #.......#....#.# #.####### ...>....##.....# #........ #####+#....#.### #.†########### ####+####.#... #..#.........# #.......#.# #.##....##....#.# You could see a worm (ally target), a friendly hound (summoned) and a friendly rat (summoned). Vanquished Creatures 2 ball pythons (D:1) 4 bats A goblin (D:1) 3 hobgoblins (D:1) A frilled lizard (D:2) 2 rats (D:1) 13 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A ball python (D:2) 3 endoplasms (D:1) A goblin (D:1) A bat (D:1) 2 kobolds (D:1) 9 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kd29 the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 165 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 187 | D:1 | Learned a level 2 spell: Call Imp 988 | D:2 | Reached XP level 3. HP: 6/24 MP: 2/6 1144 | D:2 | Learned a level 3 spell: Call Canine Familiar 1146 | D:2 | Learned a level 1 spell: Slow 1177 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic, minmay_misc_feat_columns D:2: layout_basic, shapermc_ecumenical_altar_mp_highgroup, minmay_misc_feat_nine_boxes Action || total ---------------------------++------- Melee: Unarmed || 102 Dagger || 28 Cast: Summon Small Mamm || 22 Call Canine Famil || 1 Stab: Sleeping || 2 Armour: Robe || 71 Dodge: Dodged || 80 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1176 | 1171 | 5 | 92 | 822 | 2 | 588.0 | Dungeon | 1176 | 1171 | 5 | 92 | 822 | 2 | 588.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 932 daAuts D:2: 243 daAuts