Dungeon Crawl Stone Soup version 0.31-a0-1165-g196b491b36 (webtiles) character file. Game seed: 11188682343462931753 11 kd29 the Magician (level 2, 0/22 HPs) Began as a Djinni Necromancer on Dec 9, 2023. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:49 (95 turns). kd29 the Magician (Djinni Necromancer) Turns: 95, Time: 00:00:50 Health: 0/22 AC: 2 Str: 7 XL: 2 Next: 35% Gold: 4 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . e - +0 mace rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons e - a +0 mace (weapon) Missiles c - 6 javelins Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} Potions b - 2 potions of magic {unknown} Skills: + Level 0.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes Level 0.0 Charms * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Transmutations * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 56% 1d6 4% 1 b - Vampiric Draining Necr 14% 2d7 12% 3 c - Animate Dead Necr 14% N/A 36% 4 d - Agony Necr 14% N/A 73% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (chance to affect: 84%) The kobold writhes in agony. You kill the kobold! * * * LOW HITPOINT WARNING * * * The dead are walking! The bat closely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. The bat hits you but does no damage. Your frilled lizard skeleton closely misses the bat. The bat barely misses your frilled lizard skeleton. Your frilled lizard skeleton barely misses the bat. The bat hits your frilled lizard skeleton. x2 The bat hits your frilled lizard skeleton. The bat hits your frilled lizard skeleton. Your frilled lizard skeleton misses the bat. You see here a +0 mace. e - a +0 mace The bat hits your frilled lizard skeleton. Your frilled lizard skeleton is destroyed! e - a +0 mace (weapon) Your kobold skeleton misses the bat. You barely miss the bat. The bat is moderately wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits your kobold skeleton. Your kobold skeleton hits the bat but does no damage. Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (moderately wounded, ally target, chance to affect: 84%) The bat barely resists. * * * LOW HITPOINT WARNING * * * The bat hits you. You die... ..............###..# ....#########. #..### .#............###....###.# .######## #............... .# #.........>..... .# #.....Z#........ .# ####....).#######.# .. .........b+ # ### ####.....@# #......# #......# #......# #......# #......# ######## You could see a bat (ally target) and a friendly kobold skeleton. Vanquished Creatures A goblin (D:1) 2 jackals (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) 2 jackals (D:1) A kobold (D:1) 3 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kd29 the Djinni Necromancer began the quest for the Orb. 0 | D:1 | kd29 set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 30 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 85 | D:1 | HP: 1/22 [bat (1)] 95 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic, minmay_misc_feat_pillars Action || total ---------------------------++------- Melee: Unarmed || 17 Mace || 1 Throw: Javelin || 1 Cast: Necrotise || 10 Armour: Robe || 19 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 95 | 95 | 0 | 0 | 30 | 1 | 95.0 | Dungeon | 95 | 95 | 0 | 0 | 30 | 1 | 95.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 95 daAuts