Dungeon Crawl Stone Soup version 0.33-a0-3-gfc2bf62883 (webtiles) character file. kdrinferno the Conjurer(Human Conjurer) Turns: 66, Time: 00:00:51 Health: 13/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a smoky white potion Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You have 3 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 2 transporters Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, kdrinferno the Human Conjurer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Found two transporters. There is a transporter here. Found 7 stones. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? The goblin shouts! There is a staircase leading out of the dungeon here. Found a smoky white potion. c - a smoky white potion Okay, then. No target in view! You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. #..# #...# ########..# #.### #.........# #.# #.#######.# #.# #.#######.####.# #.##.........#.# #.##.#######.#.# ###....# #.#.# ≈~~.~≈~## #.#@# ≈≈.≈≈≈≈≈## #...# ≈.≈≈≈≈≈≈≈# #.### ~~.~≈≈≈≈≈# #.# ~...~≈≈≈≈#####.###### .©<©.~≈≈≈~..........# ~.♣.~~≈≈≈≈.###.####.# ~~~~≈≈≈≈≈~. #.# ≈≈≈≈≈≈≈≈≈≈~ #.# There are no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kdrinferno the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 68 | 22 | 46 | 0 | 0 | 1 | 68.0 | Dungeon | 68 | 22 | 46 | 0 | 0 | 1 | 68.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 68 daAuts