Dungeon Sprint DCSS version 0.32-a0-1038-ga127011c1b (webtiles) character file. Game seed: 17158208018501696093 81 kellington the Apothecary (level 4, -2/33 HPs) Began as a Draconian Alchemist on May 1, 2024. Slain by a water elemental (6 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:15 (243 turns). kellington the Apothecary (Draconian Alchemist) Turns: 243, Time: 00:03:16 Health: -2/33 AC: 5 Str: 9 (10) XL: 4 Next: 20% Magic: 6/10 EV: 12 Int: 13 God: Gold: 30 SH: 0 Dex: 13 (14) Spells: 10/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no teleportation @: engulfed (cannot breathe), very slightly contaminated, unable to read A: AC +5, unfitting armour, cold-blooded, deterioration 1, dopey 1, passive freeze, inability to read after injury 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 30 gold pieces. Inventory: Scrolls d - a scroll of torment {unknown} f - a scroll of blinking g - 2 scrolls of immolation {unknown} h - a scroll of poison {unknown} i - a scroll of enchant armour {unknown} Potions a - 3 potions of magic e - 4 potions of enlightenment Skills: + Level 3.3 Dodging + Level 2.7 Stealth + Level 0.8 Unarmed Combat + Level 4.1 Spellcasting + Level 1.8 Conjurations + Level 6.4 Alchemy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 22% N/A 9% 2 Olgreb's Toxic Radiance Alch 19% N/A 14% 4 Mephitic Cloud Conj/Alch/Air 9% N/A 21% 3 Sticky Flame Fire/Alch 11% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Your body sometimes deteriorates upon taking damage. You are dopey. (Int -2) A frigid envelope surrounds you and freezes all who hurt you. You occasionally lose the ability to read scrolls when taking damage. Message History Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (lightly damaged, 83% to hit) The sting hits the water elemental. The water elemental partially resists. The water elemental is lightly damaged. The water elemental barely misses you. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (lightly damaged, 83% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The water elemental hits you. The water elemental engulfs you in water! The water elemental is very cold. The water elemental is moderately damaged. You cannot cast spells while unable to breathe! Sorry, you're not good enough to have a special ability. You hit the water elemental. The water elemental is moderately damaged. Your body deteriorates! You feel weakened. Your lungs strain for air! The water elemental hits you! The water elemental is very cold. The water elemental is heavily damaged. You cannot cast spells while unable to breathe! Sorry, you're not good enough to have a special ability. You barely miss the water elemental. Your tail-slap misses the water elemental. The water elemental is heavily damaged. Your body deteriorates! You feel clumsy. You feel threatened and lose the ability to read scrolls! Your lungs strain for air! The water elemental hits you! * * * LOW HITPOINT WARNING * * * The water elemental is very cold. The water elemental is severely damaged. You feel better. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental hits you. You die... ▓▓▓▓▓▓ ▓▓▓ .#...#### ##.# .#......#####..# ##.......#..#..# .##.##...#..#..###+#+### .##.###..##'#..#........ ####.##.†###...'@⌠...... ##..##..####...#E..##### ....##..###....#.⌠.# #†.##...##.....#...# ..##....#......#+### .###..##.#.....# .# #..#####....# ▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | kellington the Draconian Alchemist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 77 | D | Noticed a scorpion 84 | D | Killed a scorpion 85 | D | Reached skill level 6 in Alchemy 85 | D | Reached XP level 2. HP: 5/20 MP: 0/6 85 | D | Reached XP level 3. HP: 7/26 MP: 0/8 92 | D | Reached XP level 4. HP: 10/33 MP: 1/10 226 | D | Noticed a water elemental 227 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 227 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 229 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 229 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 229 | D | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 229 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 229 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 230 | D | Lost mutation: You do not regenerate when monsters are | visible. [potion of mutation] 230 | D | Lost mutation: You have hidden genetic potential. [potion | of mutation] 230 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 230 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 230 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 231 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 231 | D | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 231 | D | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 231 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 232 | D | Lost mutation: You sometimes lose your temper in combat. | [potion of mutation] 232 | D | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 232 | D | Gained mutation: A frigid envelope surrounds you and | freezes all who hurt you. [potion of mutation] 232 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 232 | D | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 232 | D | Gained mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 233 | D | Lost mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 233 | D | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 233 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 233 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 233 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 233 | D | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 243 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.3 Stealth | 2 | 2.7 Spellcasting | 3 4 | 4.1 Alchemy | 6 | 6.4 Unarmed Combat | | 0.8 Conjurations | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | 2 || 15 Tailslap | 2 | || 2 Cast: Sting | 7 | 3 || 10 Use: Potion | 3 | 7 || 10 Armour: Skin | 15 | 4 || 19 Dodge: Dodged | 14 | 2 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 236 | 228 | 8 | 102 | 6 | 1 | 236.0 | Dungeon | 236 | 228 | 8 | 102 | 6 | 1 | 236.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 236 daAuts