Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6955409669210527497 39 kelmen3 the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Feb 10, 2025. Slain by an ogre ... wielding a +0 giant club (21 damage) ... on level 3 of the Dungeon on Feb 11, 2025. The game lasted 00:05:46 (1980 turns). kelmen3 the Magician (Djinni Conjurer) Turns: 1980, Time: 00:05:47 Health: -3/25 AC: 5 Str: 6 XL: 3 Next: 67% Gold: 109 EV: 11 Int: 27 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . h - +2 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ m - +6 ring of intelligence HPRegen 0.24/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 109 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +2 pair of gloves (worn) Jewellery m - a +6 ring of intelligence (left hand) n - a +6 ring of strength Scrolls b - a scroll of vulnerability {unknown} c - 2 scrolls of identify {unknown} d - a scroll of brand weapon {unknown} e - 5 scrolls of teleportation {unknown} f - a scroll of blinking {unknown} g - a scroll of poison {unknown} i - a scroll of revelation {unknown} j - a scroll of amnesia {unknown} k - a scroll of silence {unknown} Potions l - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 12% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 12% 4 e - Sandblast Erth 58% 2d13 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You fly downwards. There is a stone staircase leading up here. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 90% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The ogre closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 90% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 90% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .. .# .## #....# ##...##.# #.. .....##... ....# ⌠.ß. #....#... .... ..ß.#.......####..# #...#....#..#<##..# #⌠#.... #..#.##..# #....###..#.....# #...@.....#####.# #.##O###........# #.# ########## #.# ..# ### You could see an ogre. Vanquished Creatures A dart slug (D:2) 2 ribbon worms (D:2) 3 endoplasms 2 giant cockroaches (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 6 jackals 3 kobolds (D:1) 3 bats 2 frilled lizards (D:1) 2 rats (D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kelmen3 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | kelmen3 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 178 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 540 | D:1 | Found Telomiack's Armour Emporium. 1004 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 1004 | D:1 | Learned a level 1 spell: Sandblast 1975 | D:3 | Noticed an ogre 1980 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_cross, serial_shops, shop, st_stairs_14, minivault_27, minmay_split_cup_large D:2: layout_rooms, eino_tiny_chamber, chequers_serial_rivers_large_a, minmay_misc_feat_nine_boxes D:3: layout_basic, shapermc_ecumenical_altar_venn, st_stairs_4, minmay_misc_feat_doors, kennysheep_donut, minmay_pentomino_pile, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 45 Searing Ray || 16 Armour: Robe || 12 Dodge: Dodged || 10