Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17226011313403700808 133 kelmen3 the Conjurer (level 4, -4/33 HPs) Began as a Draconian Conjurer on Feb 17, 2025. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:19 (3591 turns). kelmen3 the Conjurer (Draconian Conjurer) Turns: 3591, Time: 00:05:20 Health: -4/33 AC: 6 Str: 10 XL: 4 Next: 93% Magic: 3/9 EV: 11 Int: 20 God: Gold: 69 SH: 0 Dex: 9 Spells: 2/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons g - a +0 club Armour j - a +0 cloak (worn) Wands i - a wand of iceblast (9) Scrolls b - a scroll of amnesia {unknown} e - a scroll of poison {unknown} f - a scroll of immolation {unknown} h - 3 scrolls of identify {unknown} l - a scroll of noise {unknown} Potions a - a potion of magic c - 2 potions of heal wounds {unknown} d - a potion of might {unknown} k - a potion of enlightenment {unknown} m - a potion of curing {unknown} n - 2 potions of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting + Level 5.1 Conjurations + Level 1.0 Alchemy + Level 0.9 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 7% 3d7 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History a +0 leather armour; a +0 short sword; an orc skeleton The gnoll hits you with a +0 club! The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you but does no damage. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll hits you with a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 81% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll hits you with a +0 flail! You die... #.........######### #.#######.........# #)## #..######.# #>.######..######.### #.[............##.##. #..######..###....... #..# ##...######†##. #..####.....#####.##. #.)g@.............##. #####.######.##########. #.....# #.# #. #.##### #.# #. #.# ##+## #. #.# ##...## #####. #.## ##.....## #..... #..## ##.†.....###..... ##...####.........##..... You could see a gnoll. Vanquished Creatures An adder (D:2) 8 gnolls A ribbon worm (D:2) 5 orcs 4 ball pythons 4 bats 3 endoplasms 4 goblins 4 hobgoblins 2 jackals (D:2) 4 kobolds 3 quokkas 4 frilled lizards 2 rats (D:2) 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kelmen3 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 616 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1585 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/7 2544 | D:2 | Learned a level 2 spell: Searing Ray 3003 | D:3 | Reached XP level 4. HP: 33/33 MP: 3/8 3088 | D:3 | Learned a level 4 spell: Fulminant Prism 3109 | D:3 | Reached skill level 5 in Conjurations 3509 | D:3 | Reached skill level 1 in Alchemy 3591 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_loops_corners D:2: layout_loops_corners, minmay_misc_feat_columns, kennysheep_path_1, minmay_small_reverse_x D:3: layout_rooms, grunt_ministairs_2 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.4 Conjurations | 5 | 5.1 Alchemy | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.7 Evocations | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 39 | || 39 Tailslap | 6 | || 6 Cast: Magic Dart | 83 | 8 || 91 Searing Ray | 5 | 19 || 24 Armour: Skin | 39 | 21 || 60 Dodge: Dodged | 34 | 10 || 44