Dungeon Crawl Stone Soup version 0.30-a0-879-ga8ba668304 (webtiles) character file. Game seed: 12792126295266186558 72 kenny the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Mar 13, 2023. Slain by a water moccasin (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:59 (1412 turns). kenny the Conjurer (Deep Elf Conjurer) Turns: 1412, Time: 00:04:01 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 7% Magic: 9/12 EV: 12 Int: 25 God: Gold: 52 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . SeeInvis + d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ l - amulet of magic regeneration HPRegen 0.24/turn m - ring of see invisible MPRegen 0.53/turn (no ring) @: mighty, lethally poisoned (-1 -> -26), very slightly contaminated, slowed, very slow A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery k - an amulet of faith l - an amulet of magic regeneration (around neck) m - a ring of see invisible (left hand) Scrolls b - a scroll of enchant armour {unknown} c - a scroll of silence {unknown} f - 2 scrolls of identify {unknown} i - a scroll of enchant weapon {unknown} j - 2 scrolls of noise {unknown} Potions h - a potion of might Skills: + Level 2.4 Dodging + Level 2.9 Stealth + Level 4.0 Spellcasting + Level 5.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Hex 9% 3d7 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 9% 1 Dazzling Flash Conj/Hex 38% N/A 9% 3 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ! Annotations: D:2 Terence Message History The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you but does no damage. The searing ray misses the water moccasin. The water moccasin bites you! The water moccasin bites you. You are poisoned. The water moccasin poisons you! It was a potion of heal wounds. You feel much better. You feel very sick. The water moccasin bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (28% risk of failure)! Continue anyway? Aiming: Fulminant Prism (astonishingly dangerous; 28% risk of failure) Press: ? - help, Dir - move target, p - water moccasin You miscast Fulminant Prism. You are very lightly contaminated with residual magic. You feel a bit tired. You feel yourself slow down. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin misses you. The water moccasin barely misses you. You feel much better. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin bites you. It was a potion of might. You feel very mighty all of a sudden. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin bites you. You die... ≈≈ #..## ....######## .. ≈~ ...# .#......#..# .#. #≈##..# .#.........#.... ≈≈..##.##...........# #.$#..##.....#)#...# ≈#≈##..#.# ##........# #≈≈≈≈.....###........## ≈≈###....S............## #...?#.#@#.............. ../.....#.†..........#### !...##..####..........# ..## ##. #..........# .. .. ##........###### ### ##.............# #............... #[.........#.... #..........#.... You could see a water moccasin. Vanquished Creatures 2 adders 2 worms (D:2) 2 dart slugs An orc (D:3) 2 ball pythons (D:1) 3 endoplasms (D:1) A giant cockroach (D:2) 8 goblins 4 hobgoblins 4 jackals A quokka (D:1) A bat (D:1) 2 frilled lizards A kobold (D:1) 6 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kenny the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 214 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 217 | D:1 | Learned a level 2 spell: Searing Ray 273 | D:1 | Found a faded altar of an unknown god. 277 | D:1 | Got Plato's Disquisition on the Chill 374 | D:1 | Reached skill level 5 in Conjurations 729 | D:1 | Found Bahemaih's Distillery. 793 | D:2 | Noticed Terence 811 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1373 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/12 1378 | D:3 | Learned a level 4 spell: Fulminant Prism 1400 | D:3 | Noticed a water moccasin 1412 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_loops_ring, serial_shops, shop, shapermc_ecumenical_altar_rom_forum D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_terence D:3: layout_rooms, hangedman_decor_push, minivault_4 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | || 4 Cast: Magic Dart | 77 | 2 || 79 Searing Ray | 1 | 1 || 2 Use: Potion | 1 | 4 || 5 Stab: Sleeping | 2 | || 2 Armour: Robe | 5 | 1 || 6 Dodge: Dodged | 14 | 2 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1412 | 1322 | 90 | 239 | 871 | 3 | 470.7 | Dungeon | 1412 | 1322 | 90 | 239 | 871 | 3 | 470.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 891 daAuts D:2: 365 daAuts D:3: 155 daAuts