Dungeon Crawl Stone Soup version 0.30-a0-924-g0ad0bf95bc (webtiles) character file. Game seed: 7802841679217448047 121 kenny the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Mar 23, 2023. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:06:37 (3006 turns). kenny the Conjurer (Deep Elf Conjurer) Turns: 3006, Time: 00:06:38 Health: -1/24 AC: 3 Str: 4 XL: 4 Next: 77% Magic: 4/12 EV: 12 Int: 25 God: Gold: 64 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . SeeInvis . k - +9 spear "Cegreheu" {freeze, Stlth+} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . c - +0 cloak rCorr . (no gloves) Will ..... (no boots) Stlth +++ g - amulet of the acrobat HPRegen 0.24/turn (no ring) MPRegen 0.13/turn (no ring) @: brilliant, very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons k - the +9 spear "Cegreheu" (weapon) {freeze, Stlth+} (You took it off a kobold on level 2 of the Dungeon) Stlth: It makes you more stealthy. Armour a - a +0 robe (worn) c - a +0 cloak (worn) Jewellery g - an amulet of the acrobat (around neck) Wands n - a wand of digging (2) Scrolls d - 2 scrolls of fog {unknown} f - a scroll of enchant armour {unknown} i - 3 scrolls of identify {unknown} j - a scroll of noise {unknown} l - a scroll of fear {unknown} m - a scroll of torment {unknown} Potions b - a potion of brilliance e - 2 potions of curing {unknown} h - 2 potions of berserk rage {unknown} Skills: + Level 0.4 Fighting + Level 2.6 Dodging + Level 2.7 Stealth * Level 4.2 Spellcasting * Level 5.8 Conjurations * Level 1.3 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Hex 17% 3d10 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 2% 1 Dazzling Flash Conj/Hex 70% N/A 6% 3 Swiftness Air 8% N/A 26% 3 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 26% 4 Airstrike Air 4% 2d(1-17) 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence D:3 IdlyInterested's ghost, amateur DsGl Message History IdlyInterested's ghost says, "They'll have to sweep you off the floor after I'm finished with you!" IdlyInterested's ghost whispers, "There is no future for you." IdlyInterested's ghost whispers, "The ORB doesn't exist." Magic restored. You climb upwards. Level annotation: Terence Terence hits you with a +0 flail! Terence closely misses you. There is a stone staircase leading down here. Casting: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (21% risk of failure)! Continue anyway? Aiming: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. The air around you crackles with energy! * * * LOW HITPOINT WARNING * * * Terence screams, "I want your blood!" Terence barely misses you. Casting: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence closely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. It was a potion of brilliance. You feel clever all of a sudden. Terence hits you with a +0 flail! You die... .#...................#####.###### ......###.#.######.##.......##### ..........#..###................# .###..###.##..##.#.##.####..###.# ...............#.#.##.# #..# #.# ..........###....#.##.# #..# #.. .###..###.###....#.##.# #..# #.# ####..###.......@.....####..# #.# ##..............@...........# #.# ###..####.####.###########.## #.# ####.# #.# #.##.# #.# #.# .# ### #.####.##.########.# ### ## ###...............##.# .#### #...........#####.##.# ..#)#####..###...........#.# .....#.##..# #.#..#####..#.### ...........# #.#..#..........#### You could see Terence. Vanquished Creatures 4 gnolls (D:2) 3 adders 3 worms (D:2) 3 ball pythons 4 endoplasms 3 giant cockroaches 2 goblins 2 hobgoblins (D:2) 10 jackals 2 quokkas (D:1) A bat (D:2) A frilled lizard (D:2) 5 kobolds 3 rats 46 creatures vanquished. Vanquished Creatures (others) 5 fulminant prisms (D:2) 5 creatures vanquished. Grand Total: 51 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kenny the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 146 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 306 | D:1 | Reached skill level 5 in Conjurations 1019 | D:1 | Learned a level 2 spell: Searing Ray 1092 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/9 1457 | D:2 | Identified the +9 spear "Cegreheu" {freeze, Stlth+} 1726 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 2164 | D:2 | Noticed Terence 2182 | D:1 | Learned a level 4 spell: Fulminant Prism 2827 | D:3 | Reached skill level 1 in Hexes 2931 | D:3 | Noticed IdlyInterested's ghost (amateur DsGl) 3006 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic D:2: layout_basic, nicolae_figureground_sparkle, uniq_terence D:3: layout_loops_ring, minitemple, mainiacjoe_overflow_six_doors_small, gammafunk_ghost_stat_death, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.8 Spellcasting | 4 | 4.2 Hexes | 1 | 1.3 Fighting | | 0.4 Dodging | | 2.6 Stealth | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Punch | 1 | || 1 Cast: Magic Dart | 81 | 27 || 108 Searing Ray | 2 | 4 || 6 Fulminant Prism | | 5 || 5 Use: Potion | 1 | 1 || 2 Armour: Robe | 10 | 1 || 11 Dodge: Dodged | 22 | 4 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3008 | 2715 | 293 | 624 | 1641 | 3 | 1002.7 | Dungeon | 3008 | 2715 | 293 | 624 | 1641 | 3 | 1002.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1709 daAuts D:1: 1180 daAuts D:3: 118 daAuts