Dungeon Sprint DCSS version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 11613312446290600451 42 kerplink the Conjurer (level 3, -7/20 HPs) Began as a Deep Elf Conjurer on Apr 27, 2025. Was a Priest of Sif Muna. Shot with an arrow by a centaur (14 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:04:25 (678 turns). kerplink the Conjurer (Deep Elf Conjurer) Turns: 678, Time: 00:04:25 Health: -7/20 AC: 2 Str: 4 XL: 3 Next: 35% Magic: 7/12 EV: 11 Int: 24 God: Sif Muna [***...] Gold: 0 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . n - +1 quarterstaff (speed) rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no teleportation @: no status effects A: magic regeneration a: Renounce Religion, Channel Magic, Forget Spell You were in the Dungeon. You worshipped Sif Muna. Sif Muna was most pleased with you. You visited 1 branch Inventory: Hand Weapons c - a +2 quarterstaff m - a +1 dagger of draining n - a +1 quarterstaff of speed (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - 2 scrolls of vulnerability j - 5 scrolls of amnesia k - a scroll of butterflies Potions b - 5 potions of magic d - 6 potions of heal wounds e - a potion of haste f - 2 potions of berserk rage h - 2 potions of invisibility l - 5 potions of curing Skills: + Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.7 Spellcasting + Level 6.0 Conjurations + Level 3.8 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 (+2d4 11% 4 Fulminant Prism Conj/Alch 10% 3d9 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 4 runed doors Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start resting. You stop channelling your searing ray. You start resting. Magic restored. You see here a quokka corpse. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (asleep, 100% to hit) You focus your ray upon the river rat. The searing ray hits the river rat but does no damage. The river rat squeaks loudly. (Press . to maintain the ray.) You hear a shout! A centaur comes into view. The searing ray hits the river rat. The river rat is heavily wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur (88% to hit) You focus your ray upon the centaur. The searing ray hits the river rat! You kill the river rat! Sif Muna accepts your kill. The searing ray hits the centaur! The centaur is heavily wounded. (Press . to maintain the ray.) The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! Your Fighting skill increases to level 1! Your Conjurations skill increases to level 6! The searing ray hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... #.#..#####.##....... #.#..'...#÷##....... #†#..'...'.##....... #.#..########...<... #.#..'.)))[##....... #.#..#..).[##....... #'###########....... #..#.#.## ######## #.†@†...# ##.#.#c## #...†.. ##.#.#.# .......# #.#.#..+ ######## You could see a centaur. Vanquished Creatures A river rat (D) 2 adders (D) An ufetubus (D) An adder skeleton (D) 2 endoplasms (D) A hobgoblin (D) A quokka (D) A ball python (D) A ball python skeleton (D) 2 bats (D) A rat (D) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | kerplink the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 16 | D | Reached skill level 5 in Conjurations 16 | D | Reached XP level 2. HP: 7/15 MP: 7/9 20 | D | Found a bloodstained altar of Trog. 20 | D | Found a shimmering blue altar of Sif Muna. 20 | D | Found a viscous altar of Jiyva. 20 | D | Found a hazy altar of Hepliaklqana. 20 | D | Found an opulent altar of Gozag. 32 | D | Found a glowing golden altar of the Shining One. 32 | D | Found a glowing silver altar of Zin. 32 | D | Found a basalt altar of Yredelemnul. 32 | D | Found a shimmering altar of Xom. 32 | D | Found an ornate altar of the Wu Jian Council. 32 | D | Found a sacrificial altar of Ru. 32 | D | Found a stormy altar of Qazlal. 32 | D | Found an iron altar of Okawaru. 32 | D | Found a sparkling altar of Nemelex Xobeh. 32 | D | Found a burning altar of Makhleb. 32 | D | Found a blossoming altar of Fedhas. 32 | D | Found a white marble altar of Elyvilon. 32 | D | Found a shadowy altar of Dithmenos. 32 | D | Found a snail-covered altar of Cheibriados. 33 | D | Found a radiant altar of Vehumet. 33 | D | Found a corrupted altar of Lugonu. 33 | D | Found a roughly hewn altar of Beogh. 34 | D | Found an ancient bone altar of Kikubaaqudgha. 34 | D | Found a hide-covered altar of Uskayaw. 34 | D | Found a broken altar of Ashenzari. 37 | D | Became a worshipper of Sif Muna the Loreminder 177 | D | Learned a level 2 spell: Searing Ray 198 | D | Reached skill level 5 in Spellcasting 347 | D | Reached * piety under Sif Muna 538 | D | Reached ** piety under Sif Muna 549 | D | Reached XP level 3. HP: 19/19 MP: 8/11 638 | D | Reached *** piety under Sif Muna 675 | D | Noticed a centaur 678 | D | Reached skill level 1 in Fighting 678 | D | Reached skill level 6 in Conjurations 678 | D | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_7, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, titanium_vault_5, iron_vault_4, final_vault] Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.7 Conjurations | 5 6 | 6.0 Translocations | 2 3 | 3.8 Fighting | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 3 Punch || 1 Cast: Searing Ray || 13 Use: Potion || 2 Armour: Robe || 18 Dodge: Dodged || 2