Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 11015665718668490586 33 kevissimo the Conjurer (level 3, -4/21 HPs) Began as an Octopode Conjurer on Nov 19, 2024. Killed from afar by Sigmund (9 damage) ... with a puff of flame ... on level 2 of the Dungeon on Nov 20, 2024. The game lasted 00:08:49 (1072 turns). kevissimo the Conjurer (Octopode Conjurer) Turns: 1072, Time: 00:08:49 Health: -4/21 AC: 1 Str: 6 XL: 3 Next: 29% Magic: 4/6 EV: 12 Int: 22 God: Gold: 34 SH: 0 Dex: 10 Spells: 2/6 levels left rFire . . . i - +2 dagger (venom) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons i - a +2 dagger of venom (weapon) Armour f - a +0 robe Talismans c - a maw talisman Scrolls b - a scroll of teleportation {unknown} e - a scroll of vulnerability {unknown} g - a scroll of fear {unknown} h - a scroll of fog {unknown} Potions a - a potion of magic d - a potion of curing {unknown} Skills: + Level 2.4 Dodging + Level 3.4 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Sting Conj/Alch 48% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 13% 1 Mercury Vapours Alch/Air 4% N/A 21% 2 Hailstorm Conj/Ice 12% 3d6 16% 3 Frozen Ramparts Ice 4% 1d1 36% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Olgreb's Toxic Radiance Alch 2% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 1 transporter D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. Found an escape hatch in the ceiling. Sigmund the Dreaded comes into view. He is wielding a +0 scythe and carrying a wand of flame. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of flame (asleep, 100% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! (Press . to maintain the ray.) Sigmund zaps a wand. The puff of flame hits you! Ouch! That really hurt! A dart slug comes into view. Sigmund is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of flame (lightly wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is moderately wounded. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a zap. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hear a zap. A puff of flame appears from out of thin air! The puff of flame hits you! You die... ....... ....w .... .@# ####.## #.....# .# #.###.##########.# #. #.{.......##.#### #.###.#####@........ #.....# #.#.#...## #.###..## #.#......# #.<....# #.#.#†..# #####.## #.#.....# #.# #.####..# #.# #.......# #.# ######'## #.# ##...## There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 3 dart slugs (D:1) 3 ball pythons (D:1) 3 endoplasms A giant cockroach (D:1) 3 goblins 2 hobgoblins 2 bats (D:1) 3 frilled lizards 2 kobolds 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kevissimo the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 115 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 341 | D:1 | Learned a level 2 spell: Searing Ray 343 | D:1 | Learned a level 1 spell: Sting 513 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 1059 | D:2 | Noticed Sigmund 1072 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_rooms, serial_glass, glass_columns_b, glass_columns_a, chequers_serial_rivers_room_b, minmay_pentomino_o2 D:2: layout_loops_corners, uniq_natasha, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.4 Dodging | | 2.4 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 15 Tentacles || 6 Constrict || 5 Dagger || 1 Cast: Magic Dart || 42 Searing Ray || 3 Use: Scroll || 2 Armour: Skin || 10 Dodge: Dodged || 8