Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 7118100664511774488 69 khangoldenlief the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Apr 29, 2022. Slain by a gnoll ... wielding a +4 flail of protection (10 damage) ... on level 2 of the Dungeon on Apr 30, 2022. The game lasted 00:10:46 (2304 turns). khangoldenlief the Conjurer (Deep Elf Conjurer) Turns: 2304, Time: 00:10:47 Health: -3/24 AC: 4 Str: 4 XL: 4 Next: 2% Magic: 4/11 EV: 12 Int: 25 God: Gold: 99 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . r - +0 cloak rCorr . Rampage . (no gloves) Will ..... f - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.08/turn k - ring of poison resistance MPRegen 0.12/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) f - a +0 pair of boots (worn) q - a +0 animal skin r - a +0 cloak (worn) Jewellery k - a ring of poison resistance (left hand) t - an amulet of magic regeneration Scrolls b - a scroll of holy word {unknown} d - 2 scrolls of enchant armour {unknown} i - 2 scrolls of noise {unknown} j - 2 scrolls of enchant weapon {unknown} l - a scroll of vulnerability {unknown} s - a scroll of magic mapping {unknown} Potions c - a potion of might {unknown} g - a potion of ambrosia {unknown} h - a potion of mutation {unknown} m - 2 potions of heal wounds {unknown} n - a potion of haste {unknown} o - 2 potions of flight {unknown} p - a potion of degeneration {unknown} Skills: + Level 2.6 Dodging + Level 3.0 Stealth + Level 3.8 Spellcasting + Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Shops: D:2 ( Message History The gnoll shouts! You hear a shout! x2 A gnoll comes into view. It is wielding a +0 whip. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +4 flail of protection (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +4 flail of protection (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +4 flail of protection. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +4 flail of protection (heavily wounded, 83% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +4 flail of protection! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +4 flail of protection (heavily wounded, 83% to hit) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you with a +4 flail of protection! You die... #.........##.........# '†........'...#####.## #.........###.# .# ##.......## #.# # ##.....## #.# .# ##...## #.#####g# ##+## #...g...# #.# ####g# ####.###### #@# #......†..## #.# ##.#...##.#.####.# .........###.....# ####...##.#.###### ##.####.## #.# ### #.# #.# You could see 2 gnolls. Vanquished Creatures Robin (D:2) A worm (D:2) A dart slug (D:2) 4 ball pythons 6 bats An endoplasm (D:2) 3 giant cockroaches 8 goblins 11 hobgoblins 7 kobolds 4 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | khangoldenlief the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 312 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 315 | D:1 | Learned a level 2 spell: Searing Ray 841 | D:2 | Reached skill level 5 in Conjurations 945 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1041 | D:2 | Found a faded altar of an unknown god. 1215 | D:2 | Noticed Robin 1243 | D:2 | Found Jijul's Antique Weapon Shop. 1272 | D:2 | Killed Robin 1756 | D:2 | Found a glowing golden altar of the Shining One. 2116 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 2304 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_rooms D:2: layout_loops_corners, basic_altar, serial_shops, shop, basic_ecumenical_altar, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Stealth | 3 | 3.0 Dodging | | 2.6 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 33 | || 33 Cast: Magic Dart | 66 | 5 || 71 Searing Ray | 9 | 1 || 10 Armor: Robe | 10 | || 10 Dodge: Dodged | 23 | 1 || 24