Dungeon Crawl Stone Soup version 0.29-a0-838-g385bb11a5b (webtiles) character file. Game seed: 14699879785150783019 45 killozap the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on July 13, 2022. Slain by Terence ... wielding a +1 mace of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:30 (1859 turns). killozap the Conjurer (Octopode Conjurer) Turns: 1859, Time: 00:02:30 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 64% Magic: 1/6 EV: 13 Int: 22 God: Gold: 100 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . f - +0 dagger (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons f - a +0 dagger of speed (weapon) Scrolls d - a scroll of identify {unknown} e - a scroll of blinking {unknown} g - a scroll of enchant weapon {unknown} i - 2 scrolls of noise {unknown} j - a scroll of enchant armour {unknown} k - a scroll of teleportation {unknown} l - a scroll of summoning {unknown} Potions a - a potion of magic b - a potion of cancellation {unknown} c - 4 potions of degeneration {unknown} h - a potion of lignification {unknown} m - a potion of mutation {unknown} Skills: + Level 1.2 Fighting + Level 2.4 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 robe. Terence the Incautious comes into view. He is wielding a +1 mace of protection. Found a stone staircase leading up. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 mace of protection and wearing a +0 chain mail (asleep, 100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of protection and wearing a +0 chain mail (84% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. The searing ray misses Terence. Terence hits you with a +1 mace of protection. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +1 mace of protection! Terence attacks as you move away! Terence misses you. Press: ? - help, v - describe, . - travel Here: Terence, wielding a +1 mace of protection and wearing a +0 chain mail (moderately wounded) The floor. Terence attacks as you move away! Terence hits you with a +1 mace of protection. Terence attacks as you move away! Terence barely misses you. Terence attacks as you move away! Terence hits you with a +1 mace of protection! You die... ##.## #.##...... #..# #......... #.....# ##.#####......... #.....# #................ #.....# #..#######†...... #.....# #..# #...#### #.....# #######.## #P.###.. #.....# #.......# +..# #.# #.....## #....@@.## #P.# #.# #.....[# #.....#..# #..# #.. ###.##.# #.....#..#######..# #.. .. #.# #.....#...........# #.. #. #.###.....#####....#.####.. #< #.........#####..#.#...###. . #.............#......#.# #. #......[##.#.##....#.#.# #. #............##.#......# #. You could see Terence. Vanquished Creatures An adder (D:2) A worm (D:2) 2 dart slugs (D:2) 2 bats 4 endoplasms 2 giant cockroaches 3 goblins (D:1) 2 hobgoblins (D:1) 3 ball pythons (D:1) 4 frilled lizards 4 kobolds (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | killozap the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 212 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 846 | D:1 | Learned a level 2 spell: Searing Ray 1174 | D:2 | Reached XP level 3. HP: 22/22 MP: 0/6 1297 | D:2 | Reached skill level 1 in Fighting 1841 | D:2 | Noticed Terence 1859 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic D:2: layout_basic, dreamdust_ecumenical_altar_sealed_demon, minmay_misc_feat_chi, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Dagger || 12 Tentacles || 1 Constrict || 2 Cast: Magic Dart || 58 Searing Ray || 1 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1853 | 1819 | 34 | 0 | 1652 | 2 | 926.5 | Dungeon | 1853 | 1819 | 34 | 0 | 1652 | 2 | 926.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1035 daAuts D:2: 817 daAuts