Dungeon Crawl Stone Soup version 0.32-a0-593-g85ff8e36a1 (webtiles) character file. Game seed: 7867516757668997578 262236 killozap the Dealer of Despair (level 19, 0/157 HPs) Began as a Demonspawn Necromancer on Sept 4, 2023. Was an Elder of Kikubaaqudgha. Collided with a stone wall (19 damage) ... after being knocked back by Sojobo ... on level 2 of the Vaults on Mar 2, 2024. The game lasted 04:08:31 (46961 turns). killozap the Dealer of Despair (DsNe) Turns: 46961, Time: 04:08:32 Health: 0/157 AC: 14 Str: 14 XL: 19 Next: 22% Magic: 16/37 EV: 18 Int: 44 God: Kikubaaqudgha [****..] Gold: 2651 SH: 19 Dex: 18 Spells: 10/47 levels left rFire + + + b - +2 quick blade (pain) rCold + + . i - +2 kite shield of Delicate Surprise {Str+4} rNeg . . . A - +1 robe "Eclinit" {rF+ Regen+ Int+2} rPois . B - +1 helmet rElec . J - +0 cloak rCorr + O - +5 pair of gloves of Lightning Storm {Int+2 SInv} SInv + p - +0 pair of boots Will +.... G - amulet "Qaam" {Reflect Fly rF+ rC++ SH+5} Stlth ++ n - ring "Hauntetz" {rF+ rCorr Int+4 SInv} HPRegen 1.26/turn U - ring "Puqos" {Str+2 Int+6 Dex+3} MPRegen 0.25/turn %: reflection, wizardry (x1) @: death channelling, animating dead, flying A: foul stench 3, big brain 3, demonic magic 1, bedeviling, demonic touch 2 }: 2/15 runes: decaying, gossamer a: Renounce Religion, Unearth Wretches You were on level 2 of the Vaults. You worshipped Kikubaaqudgha. Kikubaaqudgha was greatly pleased with you. You visited 7 branches of the dungeon, and saw 33 of its levels. You also visited: Bailey. You collected 3993 gold pieces. You spent 1342 gold pieces at shops. Inventory: Hand Weapons b - a +2 quick blade of pain (weapon) d - a +2 demon trident of venom Armour c - the +0 pair of gloves of Fuomoca {rElec rPois Dex+4} (You found it on level 1 of the Vaults) Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. i - the +2 kite shield of Delicate Surprise (worn) {Str+4} (You took it off Donald on level 1 of the Vaults) Str+4: It affects your strength (+4). p - a +0 pair of boots (worn) A - the +1 robe "Eclinit" (worn) {rF+ Regen+ Int+2} (You found it on level 1 of the Swamp) Int+2: It affects your intelligence (+2). rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. B - a +1 helmet (worn) J - a +0 cloak (worn) O - the +5 pair of gloves of Lightning Storm (worn) {Int+2 SInv} (You found it on level 4 of the Spider Nest) Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Y - a +1 robe of willpower Magical Staves a - a staff of death Jewellery n - the ring "Hauntetz" (left hand) {rF+ rCorr Int+4 SInv} (You took it off a hobgoblin on level 4 of the Dungeon) [ring of resist corrosion] Int+4: It affects your intelligence (+4). rF+: It protects you from fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. G - the amulet "Qaam" (around neck) {Reflect Fly rF+ rC++ SH+5} (You found it on level 1 of the Swamp) [amulet of reflection] Reflect: It reflects blocked missile attacks. rF+: It protects you from fire. rC++: It greatly protects you from cold. Fly: It grants you flight. SH+5: It affects your SH (+5). L - a ring of protection from fire U - the ring "Puqos" (right hand) {Str+2 Int+6 Dex+3} (You found it on level 2 of the Lair of Beasts) [ring of intelligence] Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). Wands s - a wand of quicksilver (21) t - a wand of digging (26) C - a wand of iceblast (38) (quivered) Q - a wand of flame (47) T - a wand of mindburst (14) Scrolls e - 7 scrolls of teleportation g - 4 scrolls of enchant armour j - 2 scrolls of fear m - 6 scrolls of poison u - a scroll of immolation v - 12 scrolls of identify x - a scroll of silence H - a scroll of revelation S - 5 scrolls of enchant weapon V - 3 scrolls of summoning W - 8 scrolls of fog Potions f - 6 potions of lignification h - 4 potions of enlightenment l - 4 potions of haste o - 5 potions of attraction q - 8 potions of curing r - 5 potions of cancellation D - 6 potions of brilliance E - 3 potions of heal wounds F - 6 potions of might K - 3 potions of mutation M - 7 potions of magic N - 2 potions of berserk rage P - a potion of invisibility R - 3 potions of ambrosia Miscellaneous k - a tin of tremorstones (2/2) X - a sack of spiders Skills: + Level 15.9 Fighting - Level 6.4 Armour - Level 12.4 Dodging - Level 1.7 Stealth + Level 9.4 Shields + Level 14.6 Spellcasting - Level 7.0 Summonings * Level 22.8 Necromancy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 100% 1d9 0% 1 b - Vampiric Draining Necr 100% 2d13 0% 3 c - Animate Dead Necr 100% N/A 0% 4 d - Sublimation of Blood Necr 100% N/A 0% 2 e - Curse of Agony Necr 100% N/A 0% 5 f - Anguish Hex/Necr 57% N/A 1% 4 g - Martyr's Knell Necr/Summ 100% N/A 1% 4 h - Death Channel Necr 62% N/A 1% 6 i - Summon Small Mammal Summ 100% N/A 1% 1 j - Haunt Necr/Summ 52% N/A 1% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 0% 1 Apportation Tloc 64% N/A 1% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Magic Dart Conj 100% 1d8 1% 1 Sandblast Erth 64% 2d14 1% 1 Slow Hex 100% N/A 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Blink Tloc 64% N/A 1% 2 Call Imp Summ 100% N/A 1% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 100% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 96% N/A 1% 2 Animate Armour Summ/Erth 100% N/A 1% 4 Summon Blazeheart Golem Fire/Summ 58% N/A 1% 4 Summon Lightning Spire Summ/Air 58% N/A 1% 4 Confusing Touch Hex 48% N/A 2% 3 Dazzling Flash Conj/Hex 96% N/A 2% 3 Inner Flame Hex/Fire 48% N/A 2% 3 Mephitic Cloud Conj/Alch/Air 32% N/A 2% 3 Passwall Erth 32% N/A 2% 3 Sigil of Binding Hex 48% N/A 2% 3 Stone Arrow Conj/Erth 64% 3d11 2% 3 Swiftness Air 32% N/A 2% 3 Tukima's Dance Hex 48% N/A 2% 3 Summon Forest Summ/Tloc 29% N/A 6% 5 Summon Mana Viper Hex/Summ 76% N/A 6% 5 Summon Cactus Giant Summ 38% N/A 8% 6 Brom's Barrelling Bould Conj/Erth 32% 2d5 9% 4 Ignite Poison Fire/Alch 32% N/A 9% 4 Manifold Assault Tloc 32% N/A 9% 4 Petrify Alch/Erth 32% N/A 9% 4 Vhi's Electric Charge Tloc/Air 64% N/A 9% 4 Arcjolt Conj/Air 16% 1d26 22% 5 Freezing Cloud Conj/Ice/Air 16% 6-21 22% 5 Irradiate Conj/Alch 16% 3d17 22% 5 Lee's Rapid Deconstruct Erth 16% 3d10* 22% 5 Silence Hex/Air 24% N/A 22% 5 Monstrous Menagerie Summ 38% N/A 36% 7 Summon Hydra Summ 38% N/A 36% 7 Plasma Beam Fire/Air 16% 2x1d27 75% 6 Starburst Conj/Fire 16% 6d6 75% 6 Ignition Fire 16% 3d6 100% 8 Lehudib's Crystal Spear Conj/Erth 16% 10d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:8 Swamp (4/4) Lair:3 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (2/5) D:13 Depths (0/4) D:15 Bailey (visited) Crypt: Vaults:2-3 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Shops: D:1 * D:11 : D:12 [ Orc:2 !*?( Annotations: Lair:1 exclusion: oklob plant Lair:5 exclusion: obsidian statue Swamp:1 2 transporters, Bith's ghost, adept GnWn Swamp:2 exclusion: downstairs Vaults:1 6 runed translucent doors Vaults:2 Sojobo Innate Abilities, Weirdness & Mutations You frequently emit foul miasma when damaged in melee. You have an absolutely massive brain. (Int +6, Wiz) Spells you cast may paralyse adjacent enemies. Your hexes are more powerful. Your touch may inflict irresistible damage on your foes. Message History Your sphinx zombie convulses. The tengu reaver is wracked by anguish. The tengu reaver pecks your sphinx zombie but does no damage. The tengu reaver claws your sphinx zombie. The tengu reaver is wracked by anguish. The yaktaur hits your spectral vault warden! The yaktaur is wracked by anguish! Sojobo hits your sphinx zombie with a +1 great sword of electrocution! Sojobo pecks your sphinx zombie. Sojobo claws your sphinx zombie. Your spectral sphinx hits the yaktaur captain but does no damage. x2 Your spectral sphinx hits the yaktaur captain! Your vault warden zombie completely misses the air elemental. You block the air elemental's attack. Your spectral vault warden hits the tengu reaver! Your sphinx zombie hits Sojobo! Your sphinx zombie completely misses Sojobo. Your sphinx zombie hits Sojobo. You block the air elemental's attack. There is a stone staircase leading up, spattered with blood here. You see here a +0 arbalest. You feel better. Your spectral stone giant is no longer paralysed. You block the air elemental's attack. x2 Your spectral sphinx hits the yaktaur captain. Your spectral sphinx hits the yaktaur captain but does no damage. Your spectral sphinx hits the yaktaur captain. The tengu reaver hits your sphinx zombie with a +0 great mace of holy wrath! Your sphinx zombie convulses. The tengu reaver is wracked by anguish! The tengu reaver pecks your sphinx zombie but does no damage. The tengu reaver claws your sphinx zombie! The tengu reaver is wracked by anguish! The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits your sphinx zombie!!! The yaktaur hits your spectral vault warden! The yaktaur is wracked by anguish! Sojobo conjures a fierce blast of wind! Your spectral stone giant is knocked back by the gust of wind. You are knocked back by the gust of wind. You slam into the stone wall! You die... Sojobo says, "Just as planned." Kikubaaqudgha rasps: You have failed me! Welcome... death! ###.....Ec.......###..... #......cQQZ........#..... #.....ZEZEZ........#...=. ###.....