Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 3284598820002240421 4 kingofthe the Caller (level 1, 0/13 HPs) Began as a Merfolk Summoner on Jan 14, 2023. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:26 (408 turns). kingofthe the Caller (Merfolk Summoner) Turns: 408, Time: 00:01:26 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 2/3 EV: 15 Int: 14 God: Gold: 26 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots currently unavailable) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: very quick A: nimble swimmer 2, mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles f - 5 stones Armour a - a +0 robe (worn) Scrolls c - a scroll of magic mapping {unknown} d - a scroll of identify {unknown} Potions b - a potion of magic Skills: + Level 2.8 Dodging * Level 2.4 Stealth + Level 2.0 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 12% N/A 7% 2 Call Canine Familiar Summ 12% N/A 14% 3 Summon Guardian Golem Hex/Summ 7% N/A 30% 3 Summon Lightning Spire Summ/Air 7% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very nimble when in or above water. (Stealth+, EV+, Speed+++) Your lower body shifts to a powerful aquatic tail in water. Message History The endoplasm attacks as you move away! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Your bat barely misses the endoplasm. The hobgoblin closely misses your bat. The endoplasm closely misses your bat. Your bat hits the hobgoblin. Your bat barely misses the endoplasm. The endoplasm barely misses your bat. Your bat hits the endoplasm but does no damage. The endoplasm hits your bat. Your bat hits the endoplasm but does no damage. Your bat hits the endoplasm but does no damage. Your bat barely misses the endoplasm. The endoplasm closely misses your bat. Your bat hits the endoplasm but does no damage. Your bat hits the endoplasm but does no damage. Your bat completely misses the endoplasm. Your legs become a tail as you enter the water. The endoplasm jiggles. Your bat disappears in a puff of smoke! Your legs become a tail as you enter the water. You start resting. An endoplasm is nearby! Your legs become a tail as you enter the water. You are too injured to fight recklessly! Your bat disappears in a puff of smoke! Your legs become a tail as you enter the water. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The endoplasm barely misses you. You hit the endoplasm. You tail-slap the endoplasm, but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. You tail-slap the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ########### #.........### #...........## ## #####...........###.. ##...................# ###..##...r..........#.# ##...##...≈@≈.≈≈≈..#....r #..###...≈≈J....≈≈..#.# #.## #..≈≈....8..≈≈...# ######.# #.≈≈.......♣.≈≈..####. ....##.# #.≈...........≈....... ###.b..####.≈..8.....♣..≈....... .b.##.......≈≈....<.8..≈≈.#..... ##.######....≈≈....♣..≈≈..###.#. #..÷# ##....≈≈.....≈≈..## # You could see an endoplasm (ally target) and a friendly quokka (summoned). Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kingofthe the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 408 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_basic, due_unseen_surprise Action || total -------------------------++------- Melee: Dagger || 17 Unarmed || 3 Tailslap || 2 Cast: Summon Small Mamm || 6 Stab: Sleeping || 1 Armor: Robe || 4 Dodge: Dodged || 12