Dungeon Crawl Stone Soup version 0.30-a0-777-ga9a30cbeda (webtiles) character file. Game seed: 16844265381231921021 42 kingofthe the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Feb 14, 2023. Slain by Terence ... wielding a +0 mace (10 damage) ... on level 1 of the Dungeon. The game lasted 00:03:42 (1241 turns). kingofthe the Conjurer (Octopode Conjurer) Turns: 1241, Time: 00:03:43 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 54% Magic: 2/7 EV: 13 Int: 20 God: Gold: 12 SH: 0 Dex: 12 Spells: 3/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Armour f - an orb of energy Scrolls b - a scroll of amnesia {unknown} e - 2 scrolls of identify {unknown} i - a scroll of blinking {unknown} Potions a - a potion of magic c - a potion of heal wounds {unknown} d - 4 potions of curing {unknown} g - a potion of haste {unknown} h - a potion of mutation {unknown} Skills: + Level 2.3 Dodging + Level 3.3 Stealth * Level 2.8 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Foxfire Conj/Fire 44% 2x1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Sublimation of Blood Necr 2% N/A 22% 2 Wereblood Tmut 2% N/A 22% 2 Fulminant Prism Conj/Hex 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Fireball Conj/Fire 5% 3d5 86% 5 Starburst Conj/Fire 5% 6d4 100% 6 Summon Hydra Summ 1% N/A 100% 7 Chain Lightning Conj/Air 5% 3d7 100% 9 Fire Storm Conj/Fire 5% 8d2 100% 9 Shatter Erth 1% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is lightly wounded. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence. Terence is lightly wounded. The foxfire hits Terence but does no damage. Terence is lightly wounded. The foxfire hits Terence but does no damage. Terence is lightly wounded. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is lightly wounded. The foxfire hits Terence but does no damage. Terence is lightly wounded. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (lightly wounded, ally target, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The foxfire hits Terence but does no damage. Terence is moderately wounded. Without enough magic to sustain it, your searing ray dissipates. Terence closely misses you. Terence closely misses you. You climb upwards. There is a stone staircase leading down here. You see here a +0 flail. Terence attacks as you move away! Terence hits you with a +0 mace. Terence attacks as you move away! Terence hits you with a +0 mace! Terence attacks as you move away! Terence hits you with a +0 mace! You die... ##.#######...#.##..### # #.# ###.#.#...############# #.# #.#.#.#.'...~≈≈≈~...+ ###.##### #...#.####..#####..## #...#...## #..##.# #..♣♣PP♣♣..# #.# #....## #....##..#####..## #.# ##...# #....'...≈≈≈≈~...' ###.# ##...# ################## ....# #...>## #.......#.#. You could see Terence. Vanquished Creatures A gnoll (D:1) A ball python (D:1) 3 bats (D:1) 4 endoplasms 2 giant cockroaches (D:1) 2 goblins A hobgoblin (D:1) 3 jackals (D:1) A frilled lizard (D:1) 6 kobolds (D:1) 3 rats (D:1) 27 creatures vanquished. Vanquished Creatures (others) 30 foxfires 30 creatures vanquished. Grand Total: 57 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kingofthe the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 145 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 321 | D:1 | Learned a level 2 spell: Searing Ray 323 | D:1 | Learned a level 1 spell: Foxfire 417 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 860 | D:1 | Found Hivext's Assorted Antiques. 1201 | D:2 | Noticed Terence 1241 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms, serial_shops, nicolae_square_shop, hangedman_abyss_or_decor_lesser_grid D:2: minmay_diamond_boxcup, layout_basic, columned_hall_lemuel, hangedman_decor_riveting, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | | 2.3 Spellcasting | | 2.8 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 9 Constrict || 2 Cast: Magic Dart || 44 Foxfire || 17 Searing Ray || 3 Armour: Skin || 2 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1241 | 1186 | 55 | 131 | 871 | 2 | 620.5 | Dungeon | 1241 | 1186 | 55 | 131 | 871 | 2 | 620.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1147 daAuts D:2: 94 daAuts