Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 5203025591168402134 64 kingofthe the Conjurer (level 4, -8/27 HPs) Began as an Octopode Conjurer on Mar 3, 2023. Splashed by a jelly's acid (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:42 (1173 turns). kingofthe the Conjurer (Octopode Conjurer) Turns: 1173, Time: 00:02:43 Health: -8/27 AC: -7 Str: 6 XL: 4 Next: 12% Magic: 1/8 EV: 13 Int: 20 God: Gold: 36 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: corroded A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: * Level 2.4 Dodging + Level 3.0 Stealth * Level 3.2 Spellcasting * Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Inventory: Scrolls c - a scroll of teleportation {unknown} e - a scroll of amnesia {unknown} Potions a - a potion of magic b - a potion of haste {unknown} d - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ####...).# #.............# #......#.# #.........)...# #.####.#)# ############### #.#..#.#)# ###### #......).# ######## #...÷.. ######'#####......##'.P.PP. ..........##.......#)# ####......'........#.# #......'.....@J.#.# #...÷..'......#.#.# #......##.....#.#J# #.....####....#.#.# #.....# #######.## #.....# ### ###### You could see a jelly. Message History A jelly comes into view. The jelly closely misses you. Without enough magic to sustain it, your searing ray dissipates. A nearby fungus withers and dies. The jelly hits you. The acid corrodes you! You are splashed with acid! The jelly attacks as you move away! The jelly barely misses you. The jelly attacks as you move away! The jelly hits you. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (almost dead, 100% to hit) The magic dart hits the jelly. You kill the jelly! Your Stealth skill increases to level 3! You have reached level 4! There is an open door here. You close the door. You hear a slurping noise. The jelly eats the door! The jelly barely misses you. The jelly attacks as you move away! The jelly barely misses you. The jelly attacks as you move away! The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Stealth | 3 | 3.0 Dodging | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Constrict | 1 | || 1 Tentacles | 1 | || 1 Cast: Magic Dart | 32 | || 32 Searing Ray | 7 | || 7 Armor: Skin | 1 | || 1 Dodge: Dodged | 10 | 2 || 12 Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_loops_corners, shapermc_ecumenical_altar_gd, amcnicky_mini_pool_small, hangedman_decor_clover_reticule, amethyst_killhole D:2: cheibrodos_fertilizer, layout_basic, basic_altar, nicolae_grassy_gnolls Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kingofthe the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 348 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 375 | D:1 | Learned a level 2 spell: Searing Ray 758 | D:1 | You fall into a shaft and drop 1 floor! 800 | D:2 | Reached skill level 3 in Spellcasting 840 | D:2 | Reached XP level 3. HP: 21/21 MP: 5/7 1162 | D:2 | HP: 1/21 [acid (9)] 1164 | D:2 | Reached skill level 3 in Stealth 1164 | D:2 | Reached XP level 4. HP: 2/27 MP: 0/8 1173 | D:2 | HP: 2/27 [jelly (1)] 1173 | D:2 | Splashed by a jelly's acid Vanquished Creatures A jelly (D:2) An adder (D:2) A dart slug (D:1) 2 ball pythons 3 endoplasms 2 goblins A hobgoblin (D:1) 8 kobolds A bat (D:1) A frilled lizard (D:2) 3 rats (D:1) 24 creatures vanquished. Vanquished Creatures (others) 4 fungi (D:2) 7 toadstools (D:2) 11 creatures vanquished. Grand Total: 35 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1172 | 1172 | 0 | 202 | 850 | 2 | 586.0 | Dungeon | 1172 | 1172 | 0 | 202 | 850 | 2 | 586.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 758 daAuts D:2: 414 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 37 | 55 | 59.8 | 15 | 9 | 37.5 +---------+---------+-------+---------+---------+------- D:1 | 20 | 0 | 0.0 | 11 | 0 | 0.0 D:2 | 17 | 55 | 76.4 | 4 | 9 | 69.2 +---------+---------+-------+---------+---------+-------