Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 14340339817515816221 155 kingofthe the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Mar 4, 2023. Slain by a river rat (3 damage) ... in a sewer. The game lasted 00:07:00 (2751 turns). kingofthe the Conjurer (Deep Elf Conjurer) Turns: 2751, Time: 00:07:01 Health: 0/28 AC: 3 Str: 10 XL: 5 Next: 14% Magic: 0/12 EV: 12 Int: 23 God: Gold: 128 SH: 10 Dex: 15 Spells: 8/11 levels left rFire + . . SeeInvis . h - +0 rapier (holy) rCold . . . Faith . i - +0 buckler of Lol Tyde {*Slow rF+ Slay+3} rNeg . . . Spirit . a - +0 robe rPois . Reflect + e - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... f - amulet of reflection HPRegen 0.09/turn S - +6 ring of strength MPRegen 0.13/turn (no ring) @: very slow A: no striking features a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 128 gold pieces. Skills: - Level 3.3 Dodging - Level 2.7 Stealth + Level 2.8 Shields - Level 3.6 Spellcasting - Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 16% 3 Fulminant Prism Conj/Hex 7% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 45% 4 Starburst Conj/Fire 7% 6d4 100% 6 Inventory: Hand Weapons h - a +0 rapier of holy wrath (weapon) Armour a - a +0 robe (worn) e - a +0 helmet (worn) i - the +0 buckler of Lol Tyde (worn) {*Slow rF+ Slay+3} (You found it on level 2 of the Dungeon) Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. *Slow: It may slow you when you take damage. Jewellery f - an amulet of reflection (around neck) F - a ring of fire S - a +6 ring of strength (left hand) Wands l - a wand of flame (17) Scrolls d - a scroll of identify {unknown} g - a scroll of immolation {unknown} n - a scroll of butterflies {unknown} o - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} j - a potion of brilliance {unknown} k - 2 potions of haste {unknown} m - 5 potions of flight Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Okawaru Uskayaw Shops: D:2 ! #~≈~# #### ###### #~≈.# #... #.!.?# #~≈~# ##''#####''#####~≈~# ............~.~~~~~# .............~.~~~~# ##++#####''#####~≈~# #....# #~≈.# ###### #@r~# ################~≈~####### .~.~~~~~~~~..~.~~≈~≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ ~~~.~~~~~..~~~~.~~~≈≈≈≈≈≈≈ ########################## You could see a river rat. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (severely wounded, 77% to hit) The searing ray hits the river rat but does no damage. The river rat is severely wounded. (Press . to maintain the ray.) You block the river rat's attack. The river rat closely misses you. The searing ray hits the river rat. The river rat is almost dead. The river rat bites you but does no damage. The river rat misses you. The searing ray hits the river rat. You kill the river rat! The river rat bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (water, lightly wounded, 77% to hit) The searing ray hits the river rat. The river rat is heavily wounded. (Press . to maintain the ray.) The river rat barely misses you. The searing ray hits the river rat. The river rat is almost dead. The river rat bites you. You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.3 Conjurations | 5 | 5.0 Shields | 1 2 | 2.8 Stealth | | 2.7 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Rapier | | 17 || 17 Cast: Magic Dart | 62 | 33 || 95 Searing Ray | 2 | 9 || 11 Armor: Robe | | 3 || 3 Dodge: Dodged | 2 | 18 || 20 Block: Other | 2 | || 2 Reflection | 1 | || 1 Buckler | 1 | 17 || 18 Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_loops_ring, chequers_ecumenical_altar_simple D:2: layout_basic, serial_shops, shop, basic_altar, hangedman_glass_teeth, minivault_19 D:3: layout_loops_cross, mainiacjoe_overflow_brackets, portal_sewer_entry_e, minmay_joined_circles Sewer: sewer_fruit_machine Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kingofthe the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 239 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 261 | D:1 | Learned a level 2 spell: Searing Ray 471 | D:1 | Reached skill level 3 in Dodging 738 | D:1 | Found a faded altar of an unknown god. 1056 | D:2 | Found Lacwy's Distillery. 1062 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1456 | D:2 | Found an iron altar of Okawaru. 1577 | D:2 | Identified the +0 buckler of Lol Tyde {*Slow rF+ Slay+3} 1749 | D:3 | Noticed an ogre 1787 | D:3 | Reached skill level 5 in Conjurations 1789 | D:3 | Reached skill level 1 in Shields 1795 | D:3 | Reached XP level 4. HP: 21/24 MP: 0/11 2149 | D:3 | Found a hide-covered altar of Uskayaw. 2312 | D:3 | Reached skill level 2 in Shields 2333 | D:3 | Found a glowing drain. 2350 | Sewer | Entered a sewer 2663 | Sewer | Reached XP level 5. HP: 28/28 MP: 8/12 2751 | Sewer | Slain by a river rat Vanquished Creatures 3 gnolls (D:3) 3 adders 3 river rats A dart slug (D:1) 5 ball pythons 6 endoplasms 5 giant cockroaches 4 goblins 5 hobgoblins 6 jackals 2 kobolds 4 quokkas 9 bats 7 frilled lizards 9 rats 72 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2799 | 2609 | 190 | 169 | 2094 | 4 | 699.8 | Dungeon | 2355 | 2165 | 190 | 90 | 1797 | 3 | 785.0 | Sewer | 443 | 443 | 0 | 79 | 297 | 1 | 443.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 987 daAuts D:2: 936 daAuts Sewer: 443 daAuts D:3: 432 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 145 | 77 | 34.7 | 51 | 21 | 29.2 +---------+---------+-------+---------+---------+------- D:1 | 38 | 0 | 0.0 | 22 | 0 | 0.0 D:2 | 36 | 0 | 0.0 | 14 | 0 | 0.0 D:3 | 71 | 24 | 25.3 | 15 | 8 | 34.8 Sewer | 0 | 53 | 100.0 | 0 | 13 | 100.0 +---------+---------+-------+---------+---------+-------