Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 13914241142044085953 49 kingofthe the Conjurer (level 3, -9/19 HPs) Began as a Deep Elf Conjurer on Mar 5, 2023. Killed by nerve-wracking pain ... invoked by an orc priest (13 damage) ... on level 3 of the Dungeon. The game lasted 00:04:04 (2064 turns). kingofthe the Conjurer (Deep Elf Conjurer) Turns: 2064, Time: 00:04:05 Health: -9/19 AC: 4 Str: 4 XL: 3 Next: 51% Magic: 3/10 EV: 13 Int: 22 God: Gold: 21 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . SeeInvis . o - +1 quarterstaff (spect) rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . m - +1 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 21 gold pieces. Skills: * Level 3.3 Dodging + Level 2.8 Stealth * Level 3.9 Spellcasting * Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Tmut/Pois 16% 1d3 12% 1 Dazzling Flash Conj/Hex 28% N/A 13% 3 Poisonous Vapours Pois/Air 8% N/A 17% 2 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Olgreb's Toxic Radiance Pois 4% N/A 75% 4 Inventory: Hand Weapons o - a +1 spectral quarterstaff (weapon) t - a +4 dagger Armour a - a +0 robe (worn) m - a +1 cloak (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} e - 2 scrolls of identify {unknown} h - a scroll of brand weapon {unknown} i - a scroll of poison {unknown} j - 2 scrolls of summoning {unknown} n - a scroll of blinking {unknown} q - a scroll of acquirement {unknown} r - a scroll of teleportation {unknown} s - a scroll of magic mapping {unknown} Potions b - a potion of magic d - a potion of berserk rage {unknown} f - a potion of might {unknown} g - 2 potions of curing {@q1} k - 2 potions of heal wounds {unknown} l - a potion of haste {unknown} p - a potion of ambrosia {unknown} u - a potion of attraction {unknown} v - a potion of invisibility {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Uskayaw Shops: D:3 : .▒ oo ▒▒▒▒▒▒▒. ▒.....▒. ▒..⚑..▒. ▒...o.▒.### ▒⌠▒.▒@▒...# ▒▒▒.▒▒▒#..# #......†## #######..# ##.# #.##### #.....# #####.# ##.# You could see an orc priest. Message History You start resting. An orc is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (79% to hit) The searing ray misses the orc. (Press . to maintain the ray.) The orc misses you. The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest but does no damage. The orc priest hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray misses the orc priest. You finish channelling your searing ray. The orc priest barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (79% to hit) The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! Ouch! That really hurt! You die... Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.3 Stealth | | 2.8 Spellcasting | | 3.9 Conjurations | | 4.8 Action || total -------------------------++------- Melee: Quarterstaff || 6 Cast: Magic Dart || 66 Searing Ray || 3 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 6 Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic, chequers_serial_rivers_micro_c D:2: layout_basic, basic_altar, shapermc_ecumenical_altar_gd D:3: layout_rooms, mainiacjoe_overflow_alcove_2, serial_shops, nicolae_shop_stone, lemuel_flame_loot_1 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kingofthe the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 248 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 275 | D:1 | Learned a level 2 spell: Searing Ray 538 | D:1 | Reached skill level 3 in Dodging 1033 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1514 | D:2 | Found a faded altar of an unknown god. 1816 | D:2 | Found a hide-covered altar of Uskayaw. 1983 | D:3 | Found Hoakeec's Book Shoppe. 2033 | D:3 | Found a hazy altar of Hepliaklqana. 2064 | D:3 | Killed from afar by an orc priest Vanquished Creatures 2 dart slugs 2 orcs (D:3) 7 bats 5 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:3) 7 hobgoblins 2 jackals (D:2) 2 kobolds 3 ball pythons (D:1) 2 frilled lizards (D:1) A rat (D:1) 36 creatures vanquished. Vanquished Creatures (others) 6 fungi (D:2) 2 plants (D:2) 3 withered plants (D:2) 11 creatures vanquished. Grand Total: 47 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2064 | 1980 | 84 | 91 | 1677 | 3 | 688.0 | Dungeon | 2064 | 1980 | 84 | 91 | 1677 | 3 | 688.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1283 daAuts D:2: 634 daAuts D:3: 147 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 70 | 0 | 0.0 | 36 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 44 | 0 | 0.0 | 24 | 0 | 0.0 D:2 | 14 | 0 | 0.0 | 7 | 0 | 0.0 D:3 | 12 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------