Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 5138467846702877 137 kingofthe the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Mar 8, 2023. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 2 of the Dungeon. The game lasted 00:05:01 (1853 turns). kingofthe the Conjurer (Deep Elf Conjurer) Turns: 1853, Time: 00:05:02 Health: -1/28 AC: 2 Str: 4 XL: 5 Next: 0% Magic: 1/13 EV: 13 Int: 23 God: Gold: 221 SH: 0 Dex: 15 Spells: 6/13 levels left rFire . . . SeeInvis . c - +4 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.13/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 221 gold pieces. Skills: - Level 3.5 Dodging - Level 3.0 Stealth + Level 4.6 Spellcasting + Level 5.2 Conjurations * Level 2.0 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Hex 11% 3d9 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 7% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Inventory: Hand Weapons c - a +4 dagger (weapon) k - a +1 dagger of protection Armour a - a +0 robe (worn) m - a +2 kite shield Scrolls e - a scroll of torment {unknown} f - 2 scrolls of teleportation {unknown} j - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} g - a potion of mutation {unknown} h - a potion of flight {unknown} i - 2 potions of attraction {unknown} l - a potion of degeneration {unknown} n - a potion of brilliance {unknown} o - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ D:2 * ################ #......##....... #.####.##....... #.#<...##.....†. #.#######....... ###.#.....†......† #@o.#.#######.###. ###.###.### #.# #. #.(.......#####.###. #.#................. #.#.##....#####.###. #.#.##....# #.# #. #.#.##....# #.###. #.#.##....# #.†... #.#.####### #####. You could see an orc priest. Message History Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (moderately wounded, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc priest misses you. The orc priest hits you but does no damage. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (moderately wounded, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is moderately wounded. The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You closely miss the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You closely miss the orc priest. The orc priest is moderately wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.5 Stealth | 3 | 3.0 Spellcasting | 4 | 4.6 Conjurations | 5 | 5.2 Hexes | 2 | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Dagger | 1 | 7 || 8 Cast: Magic Dart | 53 | 30 || 83 Searing Ray | 7 | 6 || 13 Armor: Robe | 1 | 3 || 4 Dodge: Dodged | 3 | 7 || 10 Levels and vault maps discovered: D:1: dpeg_arrival_tiny_j, layout_rooms, serial_shops, nicolae_shop_behind_doors, chequers_decorated_corner, minmay_pentomino_q2 D:2: layout_basic, serial_shops, nicolae_diamond_shop, minmay_gold_behind_fungi, minivault_26 D:3: layout_basic, grunt_temple_overflow_open, nicolae_wu_jian_wuxing_cycle, serial_bayou_pond_b, uniq_robin, uniq_natasha, uniq_ijyb, uniq_crazy_yiuf_cottage Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kingofthe the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 94 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 97 | D:1 | Learned a level 2 spell: Searing Ray 275 | D:1 | Reached skill level 3 in Dodging 672 | D:1 | Found Luduz's Armour Shop. 734 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 948 | D:2 | Found Ahutee's General Store. 952 | D:2 | Identified the +2 chain mail "Nyeqi" {+Inv} 977 | D:2 | Reached skill level 3 in Stealth 1108 | D:2 | Reached skill level 4 in Spellcasting 1151 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/12 1175 | D:2 | Reached skill level 5 in Conjurations 1305 | D:2 | Learned a level 4 spell: Fulminant Prism 1634 | D:2 | Reached skill level 1 in Hexes 1843 | D:3 | Reached skill level 2 in Hexes 1843 | D:3 | Reached XP level 5. HP: 24/28 MP: 7/13 1853 | D:2 | Killed from afar by an orc priest Vanquished Creatures An orc priest (D:3) 4 adders (D:2) 4 worms (D:2) A dart slug (D:1) 2 orcs (D:3) A ball python (D:1) 6 bats 6 endoplasms 3 giant cockroaches 7 goblins A hobgoblin (D:2) 4 jackals (D:2) 3 frilled lizards 5 kobolds 9 rats 57 creatures vanquished. Vanquished Creatures (others) 4 toadstools (D:2) 4 creatures vanquished. Grand Total: 61 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1852 | 1817 | 35 | 5 | 1552 | 3 | 617.3 | Dungeon | 1852 | 1817 | 35 | 5 | 1552 | 3 | 617.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1043 daAuts D:1: 795 daAuts D:3: 13 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 193 | 3 | 1.5 | 55 | 2 | 3.5 +---------+---------+-------+---------+---------+------- D:1 | 38 | 3 | 7.3 | 23 | 2 | 8.0 D:2 | 107 | 0 | 0.0 | 28 | 0 | 0.0 D:3 | 48 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------