Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 8249392662683923772 335 kingofthe the Conjurer (level 6, -4/32 HPs) Began as a Deep Elf Conjurer on Mar 9, 2023. Slain by a water moccasin (7 damage) ... on level 4 of the Dungeon. The game lasted 00:07:42 (3454 turns). kingofthe the Conjurer (Deep Elf Conjurer) Turns: 3454, Time: 00:07:43 Health: -4/32 AC: 3 Str: 4 XL: 6 Next: 28% Magic: 7/15 EV: 13 Int: 28 God: Gold: 201 SH: 0 Dex: 15 Spells: 8/15 levels left rFire x . . SeeInvis . h - +2 short sword (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . m - +0 helmet "Osearela" {+Inv rF- Int+5} rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.14/turn (no ring) @: lethally poisoned (-4 -> -22) A: no striking features a: Evoke Invisibility You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 201 gold pieces. Skills: - Level 3.5 Dodging - Level 3.0 Stealth + Level 5.3 Spellcasting + Level 5.7 Conjurations * Level 4.3 Hexes You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Hex 17% 3d11 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 70% N/A 2% 3 Mephitic Cloud Conj/Pois/Air 18% N/A 9% 3 Call Imp Summ 7% N/A 10% 2 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 21% 4 Inventory: Hand Weapons h - a +2 short sword of speed (weapon) v - a +0 dagger of venom Armour a - a +0 robe (worn) m - the +0 helmet "Osearela" (worn) {+Inv rF- Int+5} (You found it on level 2 of the Dungeon) Int: It affects your intelligence (+5). rF: It makes you vulnerable to fire. +Inv: It lets you turn invisible. q - an orb of wrath r - a +0 pair of boots Wands s - a wand of roots (13) Scrolls c - a scroll of blinking {unknown} d - a scroll of enchant armour {unknown} e - a scroll of magic mapping {unknown} f - 3 scrolls of immolation {unknown} g - a scroll of summoning {unknown} j - a scroll of noise {unknown} l - a scroll of poison {unknown} o - a scroll of teleportation {unknown} t - a scroll of vulnerability {unknown} u - a scroll of identify {unknown} w - a scroll of enchant weapon {unknown} Potions b - a potion of magic i - 2 potions of heal wounds {unknown} k - 3 potions of curing {unknown} n - a potion of resistance {unknown} p - a potion of might {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Kikubaaqudgha #.# #.# ### #.# #.. #.# #.# #.# #.# #.# #.########## #.# #.#.....@..# ###.# #.#.#####S## ....#####.#.# )# ..........#.# .# .########'#.# .# ...#...†....# .# ...#........# .# ...#........# .# ...#........# You could see a water moccasin. Message History The water moccasin bites you but does no damage. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is lightly wounded. You finish channelling your searing ray. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 68% to hit) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin closely misses you. The searing ray hits the water moccasin! The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.5 Stealth | 3 | 3.0 Spellcasting | 4 5 | 5.3 Conjurations | 5 | 5.7 Hexes | 4 | 4.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | | 1 || 1 Cast: Magic Dart | 62 | 46 || 108 Searing Ray | 2 | 14 || 16 Armor: Robe | 1 | 1 || 2 Dodge: Dodged | 2 | 5 || 7 Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_ring, dreamdust_ecumenical_altar_angels_and_demons D:2: layout_loops_ring, chequers_serial_rivers_large_b, lemuel_flame_loot_1, uniq_terence D:3: layout_loops_ring, nicolae_overflow_crystal_walls, minivault_26, nicolae_eternal_life, uniq_sigmund, uniq_ijyb D:4: layout_basic, temple_doors_cd, corexii_checkpoint_a, minivault_26 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kingofthe the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 125 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 128 | D:1 | Learned a level 2 spell: Searing Ray 348 | D:1 | Reached skill level 3 in Dodging 385 | D:1 | Reached XP level 3. HP: 19/19 MP: 1/10 673 | D:1 | Found a faded altar of an unknown god. 1101 | D:2 | Reached skill level 3 in Stealth 1305 | D:2 | Noticed Terence 1306 | D:2 | Reached skill level 4 in Spellcasting 1315 | D:2 | Killed Terence 1316 | D:2 | Reached skill level 5 in Conjurations 1316 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/12 1321 | D:2 | Learned a level 4 spell: Fulminant Prism 1860 | D:2 | Reached skill level 1 in Hexes 1928 | D:2 | Identified the +0 helmet "Osearela" {+Inv rF- Int+5} 2404 | D:3 | Reached skill level 2 in Hexes 2435 | D:3 | Noticed Sigmund 2484 | D:3 | Killed Sigmund 2485 | D:3 | Reached skill level 5 in Spellcasting 2485 | D:3 | Reached skill level 4 in Hexes 2485 | D:3 | Reached XP level 5. HP: 21/28 MP: 6/14 2485 | D:3 | Reached XP level 6. HP: 25/32 MP: 6/15 2655 | D:3 | Noticed Ijyb 2662 | D:3 | Killed Ijyb 3134 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 3448 | D:4 | Noticed a water moccasin 3454 | D:4 | HP: 3/32 [water moccasin (4)] 3454 | D:4 | Slain by a water moccasin Vanquished Creatures Sigmund (D:3) Ijyb (D:3) Terence (D:2) A gnoll (D:1) 3 adders A worm (D:2) 2 dart slugs 7 orcs (D:3) 5 endoplasms A giant cockroach (D:3) 9 goblins 5 hobgoblins 5 jackals 4 quokkas 3 ball pythons (D:1) 4 bats 2 frilled lizards 14 kobolds 3 rats 72 creatures vanquished. Vanquished Creatures (others) An endoplasm (D:2) 1 creature vanquished. Grand Total: 73 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3478 | 3393 | 85 | 39 | 2977 | 4 | 869.5 | Dungeon | 3478 | 3393 | 85 | 39 | 2977 | 4 | 869.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1179 daAuts D:1: 1094 daAuts D:2: 1072 daAuts D:4: 132 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 181 | 298 | 62.2 | 69 | 3 | 4.2 +---------+---------+-------+---------+---------+------- D:1 | 66 | 0 | 0.0 | 30 | 0 | 0.0 D:2 | 40 | 36 | 47.4 | 13 | 1 | 7.1 D:3 | 68 | 262 | 79.4 | 22 | 2 | 8.3 D:4 | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------