Seeded DCSS version 0.30-a0-1075-gcd70e7a56d (webtiles) character file. Game seed: 5430720872467839093 (custom seed) 4 kitsune the Magician (level 1, -1/10 HPs) Began as a Deep Elf Air Elementalist on Apr 15, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (128 turns). kitsune the Magician (Deep Elf Air Elementalist) Turns: 128, Time: 00:00:27 Health: -1/10 AC: 2 Str: 5 XL: 1 Next: 50% Magic: 3/6 EV: 12 Int: 19 God: Gold: 9 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of mutation {unknown} Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.1 Spellcasting + Level 1.2 Conjurations + Level 3.0 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 22% 2-3/arc 10% 2 Swiftness Air 14% N/A 13% 3 Airstrike Air 7% 2d(1-17) 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? Okay, then. The jackal attacks as you move away! The jackal bites you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 60% to hit) The zap misses the jackal. The zap hits the jackal. The jackal is severely wounded. The zap hits the jackal. You kill the jackal! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 60% to hit) That beam is likely to hit you. Continue anyway? Okay, then. The jackal barely misses you. The jackal bites you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 60% to hit) The zap hits the jackal. You kill the jackal! The jackal closely misses you. The jackal bites you. x2 The jackal attacks as you move away! The jackal bites you. The jackal barely misses you. The jackal completely misses you. The jackal attacks as you move away! The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal bites you but does no damage. The jackal attacks as you move away! The jackal barely misses you. The jackal attacks as you move away! The jackal bites you. You die... ###.....# # ........# #.# #.....# ...##.....# .........### ..#.......# #.......# . #.......######## ...####.#####.hh@....# ..h.....# ########.# ....##### #.# #.. #.# .. #.# . #.# #)# #.# #.# You could see 2 jackals. Vanquished Creatures 2 jackals (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kitsune the Deep Elf Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 128 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic Action || total ---------------------------++------- Cast: Shock || 8 Armour: Robe || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 128 | 128 | 0 | 0 | 102 | 1 | 128.0 | Dungeon | 128 | 128 | 0 | 0 | 102 | 1 | 128.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 128 daAuts