Dungeon Crawl Stone Soup version 0.30-a0-989-g0d87f670db (webtiles) character file. Game seed: 10191464108641889778 19 kklluuttzz the Vexing (level 2, -2/21 HPs) Began as a Formicid Hexslinger on Apr 3, 2023. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:30 (1268 turns). kklluuttzz the Vexing (Formicid Hexslinger) Turns: 1268, Time: 00:03:30 Health: -2/21 AC: 5 Str: 14 XL: 2 Next: 95% Magic: 0/3 EV: 12 Int: 12 God: Gold: 49 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . SeeInvis + a - +1 sling rCold . . . Faith . (no shield) rNeg + . . Spirit . c - +0 robe rPois . Reflect . (helmet unavailable) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... g - +0 pair of boots Stlth + (no amulet) HPRegen 0.23/turn i - ring of positive energy MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, iridescent scales 1, wild magic 1 a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) b - the +8 hand axe "Lent" {holy, Will+ Str+5} (You found it on level 2 of the Dungeon) Str: It affects your strength (+5). Will: It increases your willpower. Armour c - a +0 robe (worn) g - a +0 pair of boots (worn) Magical Staves j - a staff of conjuration Jewellery i - a ring of positive energy (left hand) Scrolls d - a scroll of blinking {unknown} f - a scroll of amnesia {unknown} h - 2 scrolls of identify {unknown} k - a scroll of immolation {unknown} l - a scroll of poison m - a scroll of magic mapping {unknown} Skills: - Level 1.3 Fighting - Level 2.6 Ranged Weapons - Level 1.9 Dodging - Level 1.3 Spellcasting - Level 3.9 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 52% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 7% N/A 45% 3 Portal Projectile Hex/Tloc 14% N/A 45% 3 Cause Fear Hex 6% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You are partially covered in iridescent scales. (AC +2) Your spells are a little harder to cast, but a little more powerful. Message History Aim: an adder (chance to affect: 52%) The adder resists with significant effort. Casting: Slow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (chance to affect: 52%) The adder seems to slow down. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (slow, 38% to hit) You shoot a sling bullet. The sling bullet misses the adder. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (slow, 38% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder is moderately wounded. Terence hits you with a +0 flail! The adder bites you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, slow, 38% to hit) You shoot a sling bullet. The sling bullet barely misses the adder. Terence barely misses you. The adder bites you but does no damage. Terence attacks as you move away! Terence barely misses you. The adder bites you. Terence attacks as you move away! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The adder is no longer moving slowly. It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. Iridescent scales grow over part of your body. Terence closely misses you. Casting: Slow (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, chance to affect: 55%) Terence seems to slow down. Terence hits you with a +0 flail! You die... #..#.## #.#......... #..... #. #...###..### ....# ..# #..## #..# # #.####...##.#.# #.## #..# ............#.# #.## #.... #..# #.# #.)##..##.. ##.# ##.###.......... #.####8.8#........... ########.##.@.....#########. .........##@#8.8### ########.##S##.## #######.##....# ............### ..........#..# ######...###.... #.... .#### #..#.. ## You could see Terence (slow) and an adder. Vanquished Creatures A ball python (D:2) A bat (D:2) An endoplasm (D:1) 3 kobolds 2 quokkas (D:1) 3 frilled lizards 4 goblins 3 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kklluuttzz the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 224 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 855 | D:2 | Noticed Terence 1123 | D:2 | Identified the +8 hand axe "Lent" {holy, Will+ Str+5} 1267 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1267 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1268 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring, minmay_misc_feat_five D:2: layout_loops_ring, palyth_stone_intersect, eino_tiny_chamber, small_statue_intersection, uniq_terence Action || total ---------------------------++------- Melee: Hand axe || 5 Fire: Sling || 59 Cast: Slow || 8 Ability: Dig || 1 Use: Potion || 2 Armour: Robe || 6 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1285 | 1167 | 118 | 131 | 833 | 2 | 642.5 | Dungeon | 1285 | 1167 | 118 | 131 | 833 | 2 | 642.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 956 daAuts D:2: 328 daAuts