Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 13730817281981725289 71 kkplay the Conjurer (level 4, -3/33 HPs) Began as a Draconian Conjurer on Sept 13, 2024. Succumbed to Ijyb's poison ... on level 3 of the Dungeon. The game lasted 00:09:45 (1916 turns). kkplay the Conjurer (Draconian Conjurer) Turns: 1916, Time: 00:09:46 Health: -3/33 AC: 5 Str: 16 XL: 4 Next: 5% Magic: 0/7 EV: 1 Int: 20 God: Gold: 152 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . e - +0 war axe rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ m - +6 ring of strength HPRegen 0.25/turn q - ring of wizardry MPRegen 0.10/turn %: wizardry (x1) @: lethally poisoned (-3 -> -22), grasped by roots, constricted A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 152 gold pieces. Inventory: Hand Weapons c - a +0 sling e - a +0 war axe (weapon) Missiles i - 3 poisoned darts Armour d - a +0 robe Jewellery m - a +6 ring of strength (left hand) q - a ring of wizardry (right hand) Talismans g - a serpent talisman o - a serpent talisman Wands k - a wand of flame (4) p - a wand of paralysis (4) Scrolls f - 4 scrolls of identify {unknown} h - a scroll of fear {unknown} j - a scroll of enchant weapon {unknown} l - a scroll of teleportation {unknown} Potions a - a potion of magic b - a potion of enlightenment {unknown} n - a potion of attraction {unknown} Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 9% 2 Passwall Erth 2% N/A 17% 3 Swiftness Air 2% N/A 17% 3 Fulminant Prism Conj/Alch 5% 3d7 24% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aim: Ijyb, wielding a +5 dagger of venom, wearing a +0 ring mail and carrying a wand of roots (75% to hit) The searing ray hits Ijyb but does no damage. (Press . to maintain the ray.) The grasping roots constrict you. The searing ray hits Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +5 dagger of venom. You are poisoned. The grasping roots constrict you. Ijyb's grasping roots sink back into the ground. The searing ray hits Ijyb! Ijyb is heavily wounded. You feel sick. Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. The searing ray hits Ijyb. Ijyb is heavily wounded. You finish channelling your searing ray. You feel sick. Ijyb hits you with a +5 dagger of venom. The grasping roots constrict you. You feel sick. Ijyb hits you with a +5 dagger of venom. You are more poisoned. The grasping roots constrict you. You feel sick. Ijyb hits you with a +5 dagger of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +5 dagger of venom, wearing a +0 ring mail and carrying a wand of roots (heavily wounded, 75% to hit) The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. (Press . to maintain the ray.) You die... ### #.. #.##### . #.#... .>. #.##.# #.... #######.##g#...... #.........@....... #.#####.....###### #.# #.....+ #.# #.....# ###### #.# #......###....# #.# #......#....#.# #.# #......#....#.# #.#####.####.#....#.# #.....# #....#.# You could see Ijyb. Vanquished Creatures Robin (D:3) An adder (D:2) A ribbon worm (D:2) 3 ball pythons (D:2) 4 bats An endoplasm (D:2) A giant cockroach (D:1) 13 goblins 2 hobgoblins 7 jackals 2 quokkas (D:2) 4 frilled lizards (D:2) A kobold (D:2) 3 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kkplay the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 643 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 646 | D:1 | Learned a level 2 spell: Searing Ray 742 | D:2 | Found a faded altar of an unknown god. 984 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1075 | D:2 | HP: 1/26 [poisoned by an adder] 1665 | D:3 | Noticed Robin 1678 | D:3 | Killed Robin 1679 | D:3 | Reached XP level 4. HP: 12/33 MP: 1/7 1908 | D:3 | Noticed Ijyb 1915 | D:3 | HP: 1/33 [constriction (2)] 1916 | D:3 | Succumbed to Ijyb's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_rooms, chequers_serial_rivers_micro_d, dreamdust_wishing_well D:2: layout_basic, chequers_ecumenical_altar_twisty D:3: layout_basic, nicolae_figureground_sparkle, uniq_ijyb, uniq_robin Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.5 Stealth | 2 | 2.5 Spellcasting | | 2.6 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 99 | || 99 War axe | 85 | 6 || 91 Tailslap | 16 | 1 || 17 Punch | 2 | || 2 Cast: Magic Dart | 15 | || 15 Searing Ray | 4 | 2 || 6 Evoke: Wand | | 1 || 1 Stab: Sleeping | 3 | || 3 Armour: Skin | 241 | 15 || 256 Dodge: Dodged | 247 | 3 || 250