Dungeon Crawl Stone Soup version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 8639407684575700922 193 kkplay the Ducker (level 5, -1/41 HPs) Began as a Merfolk Gladiator on Sept 14, 2024. Slain by a water moccasin (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:56 (1783 turns). kkplay the Ducker (Merfolk Gladiator) Turns: 1783, Time: 00:03:57 Health: -1/41 AC: 11 Str: 16 XL: 5 Next: 72% Magic: 5/5 EV: 10 Int: 7 God: Gold: 132 SH: 0 Dex: 16 Spells: 4/4 levels left rFire . . . i - +2 hand axe (freeze) rCold + . . (no shield) rNeg . . . j - +0 scale mail rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + h - ring of protection from cold HPRegen 0.26/turn t - +4 ring of protection MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Inventory: Hand Weapons a - a +0 trident i - a +2 hand axe of freezing (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour c - a +0 helmet (worn) f - a +0 barding g - a +0 ring mail j - a +0 scale mail (worn) Jewellery h - a ring of protection from cold (left hand) t - a +4 ring of protection (right hand) Scrolls k - a scroll of silence {unknown} m - 2 scrolls of acquirement {unknown} n - 2 scrolls of enchant weapon {unknown} o - 2 scrolls of enchant armour {unknown} p - 3 scrolls of fog {unknown} q - a scroll of teleportation {unknown} r - 2 scrolls of identify {unknown} Potions l - 2 potions of curing s - a potion of lignification {unknown} Skills: + Level 3.2 Fighting + Level 1.3(2.1) Axes - Level 4.1(4.5) Polearms + Level 3.0 Throwing + Level 1.2 Armour + Level 4.9 Dodging + Level 2.2 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 0% N/A 86% 1 Confusing Touch Hex 0% N/A 99% 3 Vampiric Draining Necr 0% 2d6 99% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You closely miss the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. You hit the water moccasin but do no damage. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you but does no damage. x2 You closely miss the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin is no longer moving slowly. The water moccasin bites you but does no damage. You slash the water moccasin! You freeze the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you but does no damage. The water moccasin closely misses you. You barely miss the water moccasin. The water moccasin is severely wounded. You feel sick. You are no longer poisoned. The water moccasin closely misses you. You barely miss the water moccasin. The water moccasin is severely wounded. The water moccasin barely misses you. The water moccasin completely misses you. You barely miss the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. The water moccasin bites you but does no damage. You miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You die... ... #.# ##+## #.# ##### ##...## #.# ....###<....## #.####### ###.##.......## #........ .##.#.........###...$## ....'...†.....'(.S....## .##.#.........##@......# .##.##.......###....##.# .##.###.....## ###.## # ....# ##...## #.# .#### ##+## #.. .. #### .#. .#.. .# .. You could see a water moccasin. Vanquished Creatures An orc priest (D:3) Natasha (thrice) (D:2) 5 adders 4 orcs (D:3) 3 endoplasms (D:2) 2 giant cockroaches (D:1) 5 goblins 2 hobgoblins 4 quokkas 5 ball pythons A bat (D:2) 3 frilled lizards 4 kobolds 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kkplay the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 331 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 854 | D:2 | Noticed Natasha 866 | D:2 | Killed Natasha 867 | D:2 | Reached skill level 1 in Stealth 867 | D:2 | Reached XP level 3. HP: 25/28 MP: 3/3 984 | D:2 | Reached XP level 4. HP: 32/34 MP: 4/4 1005 | D:2 | Noticed Natasha 1011 | D:2 | Killed Natasha 1052 | D:2 | Reached skill level 1 in Axes 1193 | D:2 | Noticed Natasha 1200 | D:2 | Killed Natasha 1201 | D:2 | Reached skill level 1 in Armour 1201 | D:2 | Reached XP level 5. HP: 41/41 MP: 5/5 1765 | D:3 | Noticed a water moccasin 1783 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic, chequers_decorated_corner D:2: layout_basic, uniq_natasha D:3: layout_loops_corners, shapermc_ecumenical_altar_rom_forum Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 1 2 | 2.2 Axes | 1 | 1.3 Fighting | 3 | 3.2 Armour | 1 | 1.2 Throwing | 3 | 3.0 Polearms | | 4.1 Dodging | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Trident | 31 | || 31 Hand axe | 35 | 73 || 108 Use: Potion | | 1 || 1 Armour: Leather armour | 12 | || 12 Ring mail | 4 | || 4 Scale mail | 31 | 49 || 80 Dodge: Dodged | 51 | 44 || 95