Dungeon Crawl Stone Soup version 0.32.0-18-gac60e26e73 (webtiles) character file. Game seed: 340807754223257489 352 kkplay the Conjurer (level 6, -4/45 HPs) Began as a Draconian Conjurer on Sept 16, 2024. Incinerated by a bombardier beetle (6 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:10:51 (2930 turns). kkplay the Conjurer (Draconian Conjurer) Turns: 2930, Time: 00:10:52 Health: -4/45 AC: 6 Str: 9 XL: 6 Next: 34% Magic: 11/11 EV: 11 Int: 20 God: Gold: 72 SH: 0 Dex: 10 Spells: 5/12 levels left rFire . . . n - +2 sling (freeze) rCold + . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + j - ring of see invisible HPRegen 0.27/turn k - ring of protection from cold MPRegen 0.12/turn %: no passive effects @: on fire, glowing A: AC +6, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons b - a +0 club n - a +2 sling of freezing (weapon) p - a +0 scythe u - a +0 whip Missiles a - 19 poisoned darts o - 6 boomerangs q - 3 stones (quivered) Jewellery h - a ring of ice j - a ring of see invisible (left hand) k - a ring of protection from cold (right hand) Talismans f - a maw talisman Wands l - a wand of flame (31) Scrolls c - a scroll of amnesia {unknown} i - a scroll of enchant weapon {unknown} m - a scroll of vulnerability {unknown} t - a scroll of immolation {unknown} Potions d - 2 potions of curing e - a potion of haste {unknown} g - a potion of attraction {unknown} r - a potion of degeneration {unknown} s - a potion of berserk rage {unknown} Skills: + Level 1.0 Ranged Weapons - Level 3.2 Dodging - Level 3.4 Stealth + Level 3.5 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Fulminant Prism Conj/Alch 7% 3d7 41% 4 c - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ru Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You shoot a sling bullet. The sling bullet hits the bombardier beetle. The sling bullet freezes the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! Fire: n) +2 sling (freeze) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (almost dead, 67% to hit) You shoot a sling bullet. The sling bullet hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. The liquid fire burns you! Fire: n) +2 sling (freeze) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (almost dead, 67% to hit) You shoot a sling bullet. The sling bullet hits the bombardier beetle. The sling bullet freezes the bombardier beetle. You kill the bombardier beetle! The liquid fire burns you! Your Ranged Weapons skill increases to level 1! The liquid fire burns you! The liquid fire burns you! The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The liquid fire burns you! You die... #... ... #.......# #... .. ##.......#######... #..#......^.#......... #..#.................. ..................... #####.................#. #.....................#. #@....###......... +.#.#......###'### #.#...##.#.# #.# # #.######.#.###.### #......#..)###_..+ ######.##..###.### #.###.# #.# # #.# #.###'### #.# #........ There were no monsters in sight! Vanquished Creatures Sigmund (D:2) A hound (D:2) A bombardier beetle (D:3) 4 gnolls 4 adders A dart slug (D:2) 7 endoplasms 2 giant cockroaches 8 goblins 3 hobgoblins (D:1) 5 jackals (D:1) 9 ball pythons 5 bats 2 frilled lizards (D:1) A kobold (D:3) 5 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kkplay the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 137 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 523 | D:1 | Reached XP level 3. HP: 14/26 MP: 6/6 1875 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/7 1881 | D:2 | Learned a level 4 spell: Fulminant Prism 1899 | D:2 | Noticed Sigmund 1914 | D:2 | Killed Sigmund 1915 | D:2 | Reached XP level 5. HP: 35/38 MP: 1/9 2251 | D:2 | Reached skill level 5 in Conjurations 2429 | D:3 | Weird box 2541 | D:3 | Learned a level 2 spell: Searing Ray 2544 | D:3 | Found a sacrificial altar of Ru. 2553 | D:3 | Reached XP level 6. HP: 45/45 MP: 6/10 2921 | D:3 | Reached skill level 1 in Ranged Weapons 2925 | D:3 | HP: 1/45 [burnt (5)] 2930 | D:3 | Incinerated by a bombardier beetle Illustrated notes #...... #######+#######.... #≈≈≈≈≈≈.≈≈≈≈≈≈#.... #≈...........≈#.... #≈...........≈#.... #≈..#######..≈##..# #≈..#######..≈##### #≈..### ###..≈#.... +.@.## ##...'.### #≈..### ###..≈#.# #≈..#######..≈#.# #≈..#######..≈#.# #≈...........≈#.# #≈...........≈#.# #≈≈≈≈≈≈.≈≈≈≈≈≈#.# #######'#######.# #.........# Turn 2429 on D:3: Weird box Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_loops_ring D:2: layout_basic, uniq_sigmund D:3: layout_basic, lemuel_doored_altar, kennysheep_path_1, uniq_ijyb Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 2 3 | 3.2 Stealth | 2 3 | 3.4 Spellcasting | 3 | 3.5 Conjurations | 5 | 5.2 Ranged Weapons | 1 | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 71 | || 71 Unarmed | 2 | || 2 Tailslap | 6 | || 6 Fire: Sling | | 22 || 22 Throw: Stone | 2 | || 2 Cast: Magic Dart | 71 | 44 || 115 Searing Ray | | 2 || 2 Use: Potion | 1 | 1 || 2 Stab: Sleeping | 1 | || 1 Armour: Skin | 90 | 22 || 112 Dodge: Dodged | 71 | 23 || 94